Patch Notes - Early Access Hotfix 3

:hammer_and_wrench: Patch Notes - Early Access Hotfix 3

The Watcher’s call has been answered, our biggest Hotfix Patch has arrived!

We improved Performance, Balance, Loot, Harvesting, Graphics, fixed progression blockers and added new options in the Settings Screen. A good few dozen other bugs across the rest of the game have also been squashed.

The amount of feedback, bug reports, and reviews we’ve received so far has been awesome! Please continue sending them in!

:crossed_swords: Performance Improvements:

  • Improved area streaming, making the game feel smoother while traversing across different areas
  • Dynamic Resolution Scaling is now less aggressive, maintaining higher image quality
  • Improved culling for off-screen physics objects and characters
  • Fixed culling for bird animations, improving their performance in levels (there’s a lot of them!)
  • Additional Shader Optimizations for performance mode
  • Fixed a leak which increased memory and CPU usage the longer the game was played
  • Optimized rain and other GPU particles
  • Opening Cinematics and Ship Prologue Optimizations
  • Memory optimizations for character customization textures
  • Additional general CPU performance improvements

:crossed_swords: Graphics Additions and Fixes:

  • Adjusting Brightness / Contrast / Saturation no longer breaks HDR rendering
  • Fade to Black now actually fully fades to black in HDR mode

:crossed_swords: Settings Additions and Fixes:

  • Added Camera Zoom Adjustment Option
  • Automatic Camera Zoom adjustment for handheld devices and Performance Mode

:crossed_swords: Menu Changes:

  • Added a new menu for exiting the game which includes both Exit To Main Menu and Exit To Desktop (localized text for this menu is coming soon!)
  • Adjusted Repair menu size to accommodate for text in other languages

:crossed_swords: Balance Changes:

  • Weapons parrying now consumes Stamina (Shields parrying remains unchanged)
  • Nerfed Gain Focus On Focus Use enchantment
  • Unarmed can now land hits while enemies are on the ground after performing a Backstab

:crossed_swords: Loot Changes:

  • Adjusted Dig Spot rates such that Clay drops more often
  • Reduced the number of hits needed for Dig Spots, Ore Veins, and Trees

:crossed_swords: Enemy Changes:

  • Improved behavior for Nith Screamer and Shackled Brute

:crossed_swords: Bug Fixes:

  • Fixed the crane not turning correctly in Nameless Pass and blocking players from progressing
  • Fixed a chest at Mariner’s Keep elevator locking you in when trying to loot it
  • Fixed dig spots sometimes not giving any loot
  • Fixed remaining enemies and bosses becoming kaijus
  • Fixed Falstead Darak dealing damage during his transition while he is still human
  • Fixed certain doors in Sacrament not having interaction hints
  • Fixed missing VFX for attacks by the Twin Bruisers, False Ones and Boarskin Axe
  • Fixed condition where enemies attack when they should not
  • Fixed vendor buy/sell prices on Raw and Refined materials being only ÂĽ of what they should be
  • Fixed missing furniture items at Workbench
  • Fixed Mira and Meri’s Spinning Wheel not allowing players to refine wool threads into garments
  • Fixed keyboard and mouse buttons not working on Bounties contribute panel
  • Fixed an issue where side notifications would occasionally spam players
  • Fixed parry tutorial trigger conditions
  • Fixed wording of enchanting tutorial to more accurately describe common rarity
  • Fixed spot in the Prologue where you can jump off the ship
  • Fixed sizing of a railing on the ship in the Prologue
  • Fixed spots where you can get stuck in a climbing loop in Orban Glades and Nameless Pass
  • Fixed spot in the Black Trench where you can see out of world
  • Fixed Angler’s Delight Chowder’s recipe name
  • Changed Danos’ confirm button color so it does not look grayed out
  • Fixed NPCs not knowing how to hold fishing rods in Nameless Pass
  • Fixed missing shadows and incorrect volumetric fog after changing resolution
  • Fixed reflection popping in sewers dungeon
  • Fixed torches and fire popping in cinematics
  • Fixed rain appearing in caves in Nameless Pass
  • Fixed missing audio for waterfall in Potion Seller Cave
  • Fixed missing audio for Nameless Pass Prisoner chopping and mining
  • Fixed an issue where there was a super bright mist in the Twins Boss arena after respawning
  • Fixed pink effects appearing in faders at times
  • Improved collision in some places at Orban Glades
  • Improved faders in Nameless Pass
  • Fixed Photosensitivity screen having overlapping text in certain languages
40 Likes

Thank you for very fast and great fixes! Most welcome. Can you please look into inventory management next?

9 Likes

We hear you guys on that! It is something we are looking into :slight_smile:

16 Likes

You guys are killing it Good job!

3 Likes

Something that would be great is more information on relevant stats while in the inventory screen like poise and focus for instance. :pray:t2:

2 Likes
  • Reduced the number of hits needed for Dig Spots, Ore Veins, and Trees

Yes, thank you!!!

5 Likes

wow price for buy mats are insanely high now and you still sell it for nothing .

Mira and meri shop continue to sell cotton garments instead of wool garments .

edit : Eleanor don t sell gems anymore don t know if it s intended

2 Likes

G O A T devs, u guys are actually insane bro

Oh man, I was not expecting them to add stamina consumption to parrying!! As if it isn’t already risky enough!!!

:joy::joy:

1 Like

As a Chinese gamer, we had a word to describe Moon Studio “YYDS” means god forever!!!

1 Like

Has my suggestion been seen by the team? More hair and beard styles

The tower in the nameless passage still doesn’t turn all the way around :sob:

1 Like

Looks like it doesn’t for existing realms, works in new realms. We’re checking to see if there something you can do to reset it easily.

Yes! All I ask is that we can use the right thumb stick to move between fields. Consistent “round robin” item selection at the edges of inventories and filter for all chests.
Community chest is a total mess

1 Like

No Rest For The Wicked - How to solve Nameless Pass Crane Bug (youtube.com)

This worked!

where is DLSS and key mapping

Magnificent job Devs! You guys never cease to impress me!

When can we refresh attribute assignments? we needed , ple~~~

1 Like

In addition to requests for better inventory management (it could have been based on NIOH, where items can be separated by tab in the search), as well as placing better classifications of the types of items to order them.

  1. When selecting an item, the numbers turn green or red in relation to the equipped item, but we should see the equipped item next to it to see the other characteristics and compare it.

  2. When we perform a parry and thus end the enemy’s posture, today this only generates a mini-stun on the enemy, I understand that we should have a critical attack to be made, just like what happens when we reach stealh.
    After all, using a parry is a big risk and we should have a bigger reward.

Once again congratulations to the Moon team for the great work, I am completely in love with this game and the way everything has been developing. Congratulations.

2 Likes

You guys are amazing with the speed you’re pushing out these hotfixs.

Unfortunately with the new performance optimisations in this recent patch I haven’t noticed any improvements…

I’m playing on the Steam Deck and after playing past 15mins or so the frame rate starts to throttle and for the most part it’s still playable but now and then the game will crash requiring me to restart the steam deck.

Not sure what is required to solve this but it would be great be able to play this awesome game with our having to restart my steam deck.