Parry is terrible now :( [Together update]

Now parry triggers on button-release instead of button-press
In every souls-combat game I’ve ever played the parry triggers on button-press, it’s what I am used to and how I’ve been playing NRFTW all along.
This really makes parry feel bad. Used to rely on parry a lot, now it feels completely off.
I get you are trying to fit all the functionality into the shoulder buttons, but this is not it.

You really need to work towards another default mapping, having such a reaction critical action on button-release is not good, especially when everybody have hours and hours of training with parry on button-press.

Yea, played a bit and i think parrying is a bit… easy now? you can press the button very early and due to how long the frames are you can still get a parry off even if you’re extremely early, kind of prefer the more precise one we had before, even on button tap it takes a moment for the parry to actually execute.

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Yeah it feels like they made the parry-window a bit bigger, so now you can press+release a good amount of time before impact and still get a parry, but it doesn’t make it easy IMO.
I find it very difficult to adjust to button-release.

Literally any reaction sensitive action is on button down

Walk = Button down
Attack = Button down
Heal = Button down
Parry = Button up

You are so used to timing the incoming attack with a button press. Now you have to press BEFORE the incoming attack and now match the button release with the impact. It’s such a bad implementation, feels wrong in any way.
Please redo this, parry is completely unplayable IMO