Hi NRFTW Team
First off - I am very much enjoying your game so far (lvl 8 rn)
In fact, I have never really done early access before, let alone signed up to give feedback on some forum, so this says a lot about my appreciation.
Here are my thoughts:
Request: key remapping
Reason: use setup ur more comfortable with (e.g. I usually have map on tab in games)
Request: allow camera turning
Reason: movement, especially balancing on environment, especially when its diagonal to normal camera angle, can feel clunky (at least on keyboard)
Request: Indicate when fall dmg becomes relevant
Reason: It’s hard to guess when you can make a jump vs when you shouldn’t
Request: Add “leave game/return to main menu” option when pressing esc
Reason: this is so standard in games that it took me forever to actually find out how to exit after my first session
Request: reduce time for harvesting mats & have mats be auto picked up
Reason: the mat/crafting system is good, especially with harvesting tools. but it takes so long that I often dont bother chopping trees cuz its boring. and then i even have to pick the mats up after i harvest, don’t see why that’s needed. lets focus on the fun stuff
Request: autohealing at bonfires (or whispers) would be very much appreciated
Reason: the game is punishing (which is good) but the prospect of having to go on boring herb farming trips just so I have another realistic chance in a boss fight isn’t
Request: some more information about when your game is saved would be appreciated
Reason: it’s nice to know exactly what you can expect when you die
Request: make capped framerate the default
Reason: I have a 4070 TI card but my game crashed twice in the tutorial, always in cutscenes when things moved quickly. I am guessing it was because my framerate was uncapped but not sure
Request: A way to have info on runes in gear
Reason: First time i used channel in my staff i was surprised my health dropped… I had no idea that would be the effect
Request: randomized drops are generally good but I feel there should be (if it isnt already in place) a tier system where → the more valuable the chest the more valuable the drop, the harder the boss the better the drop etc. Also in terms of quantity I’d say “harder” enemies should have a guaranteed drop
Reason: if you fought your butt off and finally win, you should be rewarded
Request: Allow fast travel to all unlocked whispers always
Reason: Seems like there will be lots of re-visiting areas for quests, dailies etc. seems annoying to have to walk all the way most of the time
Request: instead of climbing when you sprint, please just include a jump button
Reason: I died a fair number of times trying to just get on a ledge or sth. specifically pressing jump when I want gives way more control
Request: Can we do something about dodgeroll getting you stuck on your enemies and then getting hit regardless?
Reason: Pretty much that, I died a couple times cuz i was in a narrow path and wanted to get behind the enemy - dodgerolled but got stuck on the enemy
Request: Make the hitbox for things to interact with bigger
Reason: Surprisingly often I have to move back and forth to even activate a whisper or open a door
Request: Add a private stash and have it be accessed automatically for crafting/enhancing etc.
Reason: Nobody wants to spend an hour running back and forth from stash to vendors just to get some stuff done (only to notice “oh the next lvl needs 1 more of x ingredient, need to go back again and get that”
That’s it for now, again thanks a bunch. I might add to this later.
Best
Pan