Hello, me again. since my first feedback post and 70+ hours later, here’s a few more feedback i have for the game. Generally I still love this game. I love it’s difficulty and pushes your skills to the test. But i think it still needs a few more uhmph to really make it’s mark. I never do early access to any games and this is my first one because deyum, i believe in this game!!!
so with that here are more Wicked Feedback:
Controls. Still feel like they have a delay when you press the button and then animation starts. tried comparing fast weapons to slow weapons and i still feel the same slight delay when using fast weapon types. Dodging, running, parry feels the same delay. I saw from my previous post that at least a few people feel the same way. so im not crazy LOL.
Controls. Button remapping please. I know they’re coming but i just want to say that I feel that i could play better with my own custom button mapping adjusted to my taste even after playing for so much hours. What bugs me the most is that i have to let go of my directional stick just so i can switch weapons. I also still think dodging and running should be separate buttons. also, hoping Devs consider running to have a toggle on/off mode too.
Whispers. I dont get the logic of only travelling to the last whisper you have triggered. I find this a bit annoying especially when im collecting raw materials for crafting that i have to walk all the way to another location - eg. from Sacrament to Nameless Pass when the Whisper i touched is in, let’s say, Mariner’s Keep. I believe that you can travel to and from previously opened whispers is such a QoL. if Devs what us to have really explore the environment, have whispers more spread out. or have trees, plants, mining stones, and dig sites spawn more randomized in their spawn area.
Trash Mobs. I think one more key thing to make this game feel more ARPG besides the RNG feels of itemazation is trashmobs. those mindless hordes of enemies we can plow through. don’t get me wrong, please do not change every enemy types to this! but introduce a new horde type enemies in the mix would bring in that ARPG feels. Hope Devs consider sprinkling in this enemy type.
Blueprints tab. This kinda feels useless to me. so it’s just a list of the things you’ve already collected? Why not having the ability to activate a blueprint of an item and have it track all crafting requirements as an ACTIVE QUEST? (a more farfetched idea: why not enable crafting from the blueprint tab? BUT that would make all crafting tables almost have no use unless for converting crafting materials)
Market QOL. i think having a select all/select multiple items before selling, crafting, buying would be helpful for quicker townruns
Attribute Points. Are there no other benefits to distributing attribute points to Str, Dex, Int, or Faith besides increase damage the way Health, Stamina, Focus and Equip Load interacts with your stats?
Transmog! Devs please have this in game! i like to have a pirate look in my character while having the armor points of metal armor LOL
BUGS??
- getting multiple keys. eg: got to loot old cottage key x4 already in the same realm
- map NPC indicators are missing
- Eleanor just packed up and left after i leveled but her shop in one Realm. While it was Whittaker who got up and left in another. LOL
So that’s it! hope this game only gets better and better!