Hello, and thank you for the awesome game!
I can already see a lot of potential here, and I’m excited for what’s to come.
My Background
I’ve played a lot of ARPGs (D2LOD is the GOAT, hyped for PoE2), WoW, Metroidvanias, and Soulslike games like Demon’s Souls, Bloodborne, and Elden Ring.
Current Status in Game
I’m playing a Melee/Caster hybrid, currently level 20 and stuck at the Riven Twins and the Sewers boss.
- I can get the Riven Twins to about 50%, but then I run out of meals and die.
- I don’t have better gear and am grinding hard for food and upgrades, but progress feels blocked.
- It’s starting to feel not fun anymore to keep dying without knowing what to improve—besides just “git gud.”
General Feedback
Whispers
- Let Whispers heal the player.
It would really improve quality of life. Right now, it makes no sense to teleport back to town and sleep. Instead, I just die and pay the repair cost. - Teleportation improvements:
I’m not sure about full Whisper-to-Whisper teleporting, but at least let us teleport to major Whispers (maybe one per area). Backtracking is tedious—especially when switching zones to farm.
Map
- Please add a small circular minimap in the top right corner.
- Even after 30+ hours, I constantly need to open the map just to see where I’m going.
User Interface
- Show character level next to the portrait while playing (currently it’s only visible in menus).
- Always display Gold / Silver / Bronze in the main UI—not just in the inventory.
Vendors
- When buying recipes:
If I already learned the recipe, ask for confirmation:
“You already know this recipe. Buy again anyway?”
- Bug at Danos menu (Rebuilding Sacrament):
I rebound my PS5 controller’s Triangle button to open the map. But when I press “Contribute All” (also Triangle), it opens the map instead of contributing. This seems like a conflict/bug. - Danos Workers cost feels too high early game:
Food is so rare and vital that players won’t spend it for faster building. Either make it cheaper, or have alternative costs (like materials instead of food).
Beds & Rest System
- I placed a bed in my house but couldn’t use it to heal at first. The next day it worked. Is there a cooldown or bug?
- I still don’t understand the “Bonus Rest after 4 hours” mechanic. Could you explain this more clearly?
- Suggestion: Add better bed upgrades that give buffs.
Example: Resting in a quality bed could give:- Full HP & Focus
- Temporary 10/20/30% bonus HP or shield
- Buff scales with how long it’s been since last rest (1–3 hours)
Combat
- Grenade-throwing enemies:
They throw too quickly—nearly impossible to dodge for newer players. Either reduce the throw speed or AoE damage. - Pig-masked enemy on the mountain (Nameless Path):
This enemy turns and attacks immediately even when I backstab. Please give a brief stagger window for the player to land a few hits when attacking from behind. - Meal Limit in Boss Fights:
Add more Meals for B oss fights. I think right now its 6 Meals per Boss. make it 8. just add a little or get rid of that limitation. (but I do understand why it is here)
Items & Runes
- Let us rearrange Runes/Spells to control which buttons they’re bound to.
- Add tooltips or descriptions when buying or equipping spells and runes.
I have no idea what some of them do (e.g. Plague Infusion, Scream) unless I try them. Tooltips would help a lot!
Thank you again for this amazing game. It’s already so fun and unique, and I really hope some of this feedback helps polish things even more. Looking forward to future updates!