Hi everyone, this post is meant to talk about my gripes with the inventory management portion of the game.
I want to preface by saying I’ve got all of my Ichor invested in resources inventory, and I’ll use that one as the basis for any discussion here.
Simply put, if you look at the loot that’s available in a single area, it’s easy to get your resource inventory maxed out.
The hunter’s wood is a perfect example of this.
You have Pine, Spruce, Birch, Silver, Rare embers (as rewards for parkouring), wolves, humanoids. There is the occasional boar part, crafted leather(s) and ingots.
There is simply not enough inventory slots to go through this single area without being maxed out.
What this means is the game forces you to go back to back or to ignore the loot you found.
This is a massive flow break, you could be enjoying the combat with a nice XP buff and you have to go back to base to store/sell/sort everything.
I would suggest the solution to be to limiting the number of loot variants in a single area, while also increasing the number of inventory slots (by a row or two) but there are multiple ways to tackle this, so I’ll leave it for the devs to figure out what works best with their vision.
The only thing I know for sure is that at 15 hours in, the game started to feel like a chore because of this. It feels punishing to explore a hidden area and not have slots to actually get rewarded.
Edit: I just want to ask this to people that are saying there are work arounds, there are indeed some, but why?
What does having to ignore loot, or having to go back to a whisper, or having to go back to your house to unload resources, adds to the player experience?
Edit 2: In the interest of being fair, I’ve tried the suggestions people have given here.
I still think some tuning, as I don’t think forcing people to play a particular way like this is good, but these helped a lot:
- Investing in larger storage spaces meant I could unload every single item before a new area, this didn’t feel necessary as I was holding only later area items, but the RNG causes lower level items to show up eventually. I think Hunter’s Wood is the main offender as I kept an eye out on other areas.
- I wasn’t aware you can sacrifice items other than equipment. This actually helps a lot, if you find a wood type you don’t need, you can just scrap it. It doesn’t feel as wasted as it did.
- Ignoring loot feels weird so I tried something different: Ignoring item types. Doing a particular section without getting any plants, then without getting any wood, this help quite a bit.