Thanks for the Mention!
I think we all agree that enchantments could use a rework that change up the playstyle.
My take is that the current enchantments are so generic that they don’t really matter what your made up “class” is. All characters are essentially the same with the difference of move set.
Also some stats are no different from each other, INT, STR, DEX, FAITH they are all simply weapon requirement stats that do nothing else. Empty stats in my opinion, indistinguishable from one another. But anyway that’s kind of another topic.
Enchantments have a lot of potential but I do think there needs to be some kind of categorization that makes the randomness of them and functionality of them more manageable. I personally think there should be Primary affixes that change up your playstyle and secondary ones that just support your stats and so on. Or perhaps Gems should take on one of the roles. Made a post about it