Duped 1000’s of items and enchanted to see the % of success.
Didn’t actually get any items I would use for the build giving it 0.01% for the off chance you could get very lucky.
This is unacceptable since players wouldn’t normally get this many items to gamble without playing for months.
Enchanting/Crafting/Upgrading
Enchanting should give players options to get perks they want the variable should be the % of the chosen perk. Min max players would still hunt for the higher % of said perk.
Crafting needs to have more options and the variable should be the % of whatever perk the player wants on their gear and again players will still chase the higher % for those chosen perks.
Upgrading gear should effect more than the AC or Damage of the item. The Perks should get a boost when upgrading items as well.
Loot in general needs to feel more rewarding like having rare spawns or special events that can show up after the player completed a chapter of the story for that area.
This would add to revisiting areas hunting for rares or events and would add some random excitement.
Crucible bosses should rank up each time they get defeated and rewards should as well.