Odds of getting gear you want through current enchanting

Duped 1000’s of items and enchanted to see the % of success.

Didn’t actually get any items I would use for the build giving it 0.01% for the off chance you could get very lucky.

This is unacceptable since players wouldn’t normally get this many items to gamble without playing for months.

Enchanting/Crafting/Upgrading

Enchanting should give players options to get perks they want the variable should be the % of the chosen perk. Min max players would still hunt for the higher % of said perk.

Crafting needs to have more options and the variable should be the % of whatever perk the player wants on their gear and again players will still chase the higher % for those chosen perks.

Upgrading gear should effect more than the AC or Damage of the item. The Perks should get a boost when upgrading items as well.

Loot in general needs to feel more rewarding like having rare spawns or special events that can show up after the player completed a chapter of the story for that area.

This would add to revisiting areas hunting for rares or events and would add some random excitement.

Crucible bosses should rank up each time they get defeated and rewards should as well.

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附魔是给豪赌的人尝试的,代价就是收集足够数量的武器和附魔的金钱。
而白色武器给了你自己选择属性的机会——镶嵌宝石,基本上所有附魔能够刷出来的属性,用宝石都可以同样得到,只不过数值不同而已,这也是采用保险方式获得相同属性的代价。不然对于直接附魔的人不公平,毕竟附魔是随机的。