Notes From LA progression suggestions

Add 2 bracelet slots and a neck piece for stat modifiers suck as crit rate, endurance, swiftness, ect.

Add books for permanent increases of stats

Add ability stones.

more layers for stats and subdivide

PVP suggestions"

  1. locking it to 3v3 small circle arena. youll get more interesting gameplay with that, also have a scale of balance or something giving full values only during the match and /or minimun scores to make it easier to survive therefore increasing match time marginally

Card decks with RNG drops

IMPROVE RETENTION/PLAYTIME: Casino Insights
Use of jingle for actions such as opening gifts/reward boxes

Chance/percentage for quality upgrades on equipment. high cost but high impact on stats. each fail improve chance of upgrade. higher qual starting point very low chance with high cost.

boss “raid” mechanics.
give a direction indicator for character option. add indicators on ground for effect.

puzzles such as if boss does X you got to Y colored position to survive wipe/HEAVY dmg to player

multiple “stages” as in arenas to fight with mini bosses or trash mob rooms either before or in-between rooms

the char should also travel less on youre screen. makes the movement feel muddy

and a marketplace for people to sell and buy items/ equipment

will be adding notes and observations as i move forward so that i have everything that ive said in an easy format for me to look back on.

dont crucify me if my if this is por form. it just makes sence to me in my brain. sorry in advance