This could be solved in other ways, but stamina management during combat feels a bit unbalanced. I think the simplest adjustment, which wouldn’t affect the existing system too much, would be to remove the stamina cost for sprinting. There’s a stamina cost associated with virtually every other action, so I think there’s enough to manage there.
This suggestion is also driven by my desire to have an auto-sprint option. I want to be able to click the left stick in to begin sprinting like in many other games. Crouch can get remapped to A/X or X/Square, the second of which would be my preference. I’d like A/X to be attack. Again, need for customizable controls, which I know is being worked on =)
the only way its unbalanced is that I have 2 much of it for investing only 6 points in it. I killed last boss with running out of stamina only once and I was constantly hitting
I only put my stamina points up to 16 and with 2 pieces of stamina regeneration stat lines.Now stamina is such a non factor in my game play. I think the current stamina mechanics are completely fine.