Feedback and Suggestions on Controls

First of all, the default controls are okay but here’s what I think that would make it better.

  1. Have the players be able to customize the key mapping (which you guys already did for keyboard and mouse), hoping that this will also be implemented on gamepads.

  2. Separate the sprint and the dodge buttons and add a button for jumping.

  • I had multiple instances where my character should’ve jumped but did not and vice versa, it’s quite frustrating.
  • Considering that most of the time players have to manually traverse the map due to the limited fast travel options, it’s very tiring to hold buttons, I suggest that you should put an option to toggle sprint. That’s why I suggested to separate this from dodge.
  1. Add a scroll wheel for food and consumables (something similar to monster hunter).

  2. Incorporate blocking and parrying into one button. This is to compensate for separating the sprint and dodge buttons.

  3. Have the torch be a tool instead of an equipment.

Here’s how I would set up the controls:

L Stick - Movement
L Stick - Press to toggle sprint (Turns off when released)
R Stick - Press to lock on target (Add options to lock on nearest or farthest first)
R Stick - Move to select target
X - Press to basic attack
X - Hold to heavy attack
Y - Interact
B - Dodge
A - Jump
Up - Toggle torch on/off
Left - Toggle though off hands
Right - Toggle through main hands
Down - Press to crouch
Down - Hold for emote scroll wheel
LB - Hold for item scroll wheel
LT - Hold to block/off hand runes
LT - Press to parry
RB - Hold to sprint
RT - Hold to main hand runes

I hope this is something that you can consider.

Keep up the great job devs!