Movement with mouse control

It seems that the way precise movement is handled with the mouse, is that it tracks the relative position to the mouse compared to your PC and the border of the screen. This ends up becoming an issue for people with high aspect ratios - such as 32:9 in my case.

The issue is that it is incredibly imprecise in my use case. It works perfectly in a 1x1 resolution however!

Maybe change the logic behind the character cursor movement by doing some math to check the aspect ratio of the user to scale the controlling modifier. :slight_smile:

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Or make it relative to some in game unit, rather than the screen? Perhaps a set range that’s about the same as the max range of a 2h weapon. Then anything outside that range is treated as the same as max, and having a very wide screen would make no difference at all.