I think I haven’t been clear enough about the core of my point. To me, the inventory should just be a buffer, an intermediate step between what we find in the game and what we actually do with it. Expanding the inventory only increases the time between sorting sessions.
What I am proposing is having ways to process our loot without needing to return to Sacrament, which, by the way, refers to the first two lines of the original post:
‘Going back to Sacrament needs to be Fun & Fair. Or at least the game doesn’t have to force us to constantly go back to Sacrament when we don’t want to.’
To achieve this, I would like to be able to process any item into the thing I ultimately want from it, from anywhere, freeing its inventory slot in the process:
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Extract enchantments (we can already do that from anywhere but it still takes up a slot, which is an entire problem in itself and could be solved with a simple solution: Revamping Enchantments to reduce hoarding (Codex/Scribe Table system))
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Break down loot into materials (without going to town, using a specific tool, which could be a nice new feature to be able to craft more)
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Convert junk loot into money (without going to town, via a companion who sells it for us for example)
I am not trying to overhaul the entire loot system; that’s not the topic of this post.
My proposal simply aims to allow us to manage our inventory without returning to town, even while keeping a small, realistic inventory capacity that fits the game’s lore, and not just by making the inventory infinite, which honestly just sounds like a lazy solution.