Having used this forum a lot, I’ve noticed that the developers are primarily active on bug reports, and don’t comment much on feedback and suggestions.
This, combined with the fact that some very simple QoL needs like: Pestilence zone blur effect too oppressive, which have been reported multiple times, have not been implemented, makes me think that the developers aren’t/aren’t able to monitor this forum at 100%, or that perhaps even if they can, it’s not worth it because there aren’t many people on this forum.
I don’t doubt that the Devs are attentive to feedback, I really enjoyed the Q&A stream but many of these Forum suggestions are very specific and problem-solving oriented unlike the Q&A questions which are more focused on new content to add.
To make their lives as easy as possible, I want to group the topics they should consider.
I’ve grouped the topics by theme
My opinion might be biased, but I’m trying to be as rational as possible.
Topics written by me will be marked with :
For many of these topics, the discussion that has developed is more important than the first post. Please read the replies if you are truly interested.
- Simple QoL Needs
- Pestilence zone blur effect too oppressive (same thing for the mushroom in the cave at the beginning of the game)
- Small quality of life improvements for gameplay
- Chest / inventory management system after Breach Refined
- Please fix this (Empty weapon slots still selectable)
- List of issues and suggestions as of The Breach Refined, Hotfix #6
- The Cerim Treasury (ways to transfer money between characters)
- Destroying weapons/armor to gain recipe
- Tutorials, Game Clarity, Farming resources and QoL

- Dev request: a way to change our appearance at will (Magic Mirror/Barber)
- There is a lot to improve about The Dark Areas

- Feedback and Suggestions for *No Rest for the Wicked
- Big Topic - Character getting stuck; Enemy AI; Interface improvements; Localization (ru); Idea- bank; Houses; Chests; Character running; Spinning in the game menu; Other shortcomings
- [Combined] Lock/protect Item option
- …
- Game difficulty and accessibility
- Game Accessibility and Difficulty, Unsolved and New Problems (Breach Refind)
& Difficulty and Accessibility 
- The Breach Refined Feedback. Bugs. Balance. Difficulty. Enchanting
- The new heal utility rune is way too OP
- Feedback and Suggestions for *No Rest for the Wicked
- …
- Discussions about Game Systems and their Problems
- The RNG Problem, Enchantment System Vs Gem System (Major Edits)

- Optimization of Reroll System by Queue
- The Breach Refined Feedback. Bugs. Balance. Difficulty. Enchanting
- Gathering after Hotfix 6
- Ichor System Balancing Solution

- The new heal utility rune is way too OP
- Runes heve a balancing poblem: They are not based on motion values

- Making Plague Damage More Engaging (Beyond Execution)
- Prebuffing Time and Utility Runes
- Why backstab based builds are a bad decision
- Lifesteal it’s a Balancing Nightmare

- There is a lot to improve about The Dark Areas

- I would like if the “Based on Durability” enchants were removed/reworked from Plagued gear
- Uniformity vs. Variety: Please Bring Back RNG Stats on Weapons!
- Feedback and Suggestions for *No Rest for the Wicked
- What is the purpose of weapon Durability in NRFTW?

- There is a lot to improve about The Dark Areas

- …
- Discussions about weapons and their problems
- How I would completely rework the Bow gameplay
- I really Like the new Bows but they are Not yet “Fully Cooked”

- Excellent example of bow gameplay mechanics
- My Opinion and suggestions on MAGES Current state, under the “Its fun to be a Mage in Wicked? Because” Topic

- I like charged attack design on Harvester’s Bonesaw and it should be implemented on other weapons
- One-handed Axe weapon class: un-viable attack speed
- Please Add Shield Abilities!
- …
- Well thought out & Fun Suggestions
- Did you consider adding pets?
- Destroying weapons/armor to gain recipe
- The RNG Problem, Enchantment System Vs Gem System (Major Edits)

- Blood, poise and durability Runes idea
- Let us chenge the Runes Elemental Damage + add “Pure” Physical Damage

- Suggestion: A New Control Mage Class With Wind Element
- The Cerim Treasury
- Battlecry Ring Rework Idea (No longer a clone of the Ring of Determination
- Plagued ennemies and regular ennemies fighting side by side
- NPC dialog system
- Story Immersion feedback
- Prebuffing Time and Utility Runes
- Dev request: a way to change our appearance at will (Magic Mirror/Barber)
- What is the purpose of weapon Durability in NRFTW?

- There is a lot to improve about The Dark Areas

- …
- Wishes for the future of the game
- Did you consider adding pets?
- Destroying weapons/armor to gain recipe
- Story Immersion feedback
- Plagued ennemies and regular ennemies fighting side by side
- The Cerim Treasury
- Dev request: a way to change our appearance at will (Magic Mirror/Barber)
- …
- Comprehensive Posts (Time Consuming)
- My 150 hours indepth feedback on NRFTW
- Big Topic - Character getting stuck; Enemy AI; Interface improvements; Localization (ru); Idea- bank; Houses; Chests; Character running; Spinning in the game menu; Other shortcomings
- ….
Please suggest important Topics I’ve missed in the comments. If you’re interested in the topics I’ve listed, please read and comment to enrich the conversations.