I think the current speed is appropriate especially considering that the map will become much larger. You can also have more than one realm to explore and loot
In my opinion this problem would be solved if the tools did more damage, thus speeding up the collection.
If they doubled the damage, a perfect hit would destroy a resource in one shot, and slow or fast hits would still take 3 hits. Maybe they could also make perfect hits give triple the loot instead of double, and excellent hits could give double the loot instead.
They’ve already improved the situation by making some of the harder to reach places have higher value loot, but there’s still a lot to improve on this.
definitely true, especially the armors and clothes
I would like it if once the mission is completed we could choose the reward between three or more options where one of the options is just money and the others are rewards like materials, gems, gear, etc.
I have 500+ hours and I could always hit the enemies on the ground, if that’s what you mean.
if you are referring to the poise, there are armors and spells that allow you to lift it, and only heavier ones will be able to knock you down. I’m not sure if I understand what you mean though.
It’s certainly something they’re already considering since many people have already complained about this. But I also agree with the devs that friendly fire makes multiplayer much more interesting.
I proposed a solution for this problem here: Ichor System Balancing Solution
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