I am just starting in the city and done some bounty and stuff. I put 11.3 hours in the game and already feeling kind of bored.
visual and art looks great but most the game content is finish a quest, gather stuff during exploration and some bounties.
quests and combat are fine but they are distracted by lengthy episodes of food or resources gathering. At the end of the day, I felt like I spent a lot of time without accomplishing anything.
Exploration feels good at first but gets old after two to three runs in the same area with the exact same layout.
bounty is repetitive as always but I often find myself not finding the target objective, especially those crab or rat elimination that ask you to eliminate target in an area. I killed everything I see in the area and the bounty still not complete. I do not know how many I should kill or how many left to be killed and I have no idea where the last of them are if there is any. I have no idea what the day night cycle renewal will do to my active bounty and honestly don’t have the patience to delve into the detailed mechanics. Make it clear please.
I know there are houses and chest for inventory but I have not get one. I am using the one and only community chest for storage at the moment. This would mean the player would have NO private chest at all in a lengthy early game period if playing in multiplayer. Please add private chests. MULTIPLE private chests. I have to repeat this known issue. Inventory space is incredibly insufficient.
I do not like enchanting to be honest.
First, they are purely RNG. Effect seem to depend on type but numbers are not and there are the positive and negative side. It feels bad. I suggest let player know what they will get when enchanting.
Secondly, enchant, infuse and rune seems going against each other. Doing one sacrifices another and most of these process are irreversible. The cost of getting what player want, the perfect gear, is insanely high, if not impossible. Why make people grind if the end result is not perfect?
Rune skill
There is no way to know what exactly does the rune skill do unless you try it. That would require one weapon for one rune in order to try it and extract it out again to recycle it which is simply annoying and inconvenient. Please make some basic description for the skill or better let player extract or swap rune without destroying the weapon.
There is no way to swap out a rune. I can only extract which will destroy the weapon. So for enchant weapons they are stuck with the default rune and it is bad because I might like the weapon attack animation but don’ t like the rune and there really isn’t a reason for not having a swappable rune.
Multiplayer
To be honest and up-front, multiple players gathering food items in an area walked many many times is not fun, not in this Wicked way at least. I imagine multiplaying would be for delving into dungeon and adventure. Wicked right now feels a little bit too slow paced for multiplayer to be exciting and a little bit too undeveloped for multiplayer surviving or chill gathering. Don’t starve together has multiple players gather stuff and survive but that game has much more advanced crafting, survival and base building mechanism. Lost ark or Diablo and other ARPG have much more focused gameplay on combat. This game needs to incorporate combat and survival elements better to make multiplaying successful. At the very least, do not mix in too much slow paced relaxing item gathering with exciting fast paced combat to avoid distraction.