First of all, it’s an amazing game. I really enjoy everything it offers. It’s funny how an Early Access game can be so fun and huge.
That said, I want to share my feedback on this game to give the developers some ideas; they’re just suggestions.
Enchantment system.
While it’s interesting that you have both positive and negative effects, some negative effects are too severe early in the game, such as everything related to experience loss. There’s even a curse where you lose experience when you’re hit; in a Souls-like game, this is quite strong for the early game. Perhaps it would be nice to be able to remove negative effects from weapons at a high cost. This would mean that if someone receives a weapon with good enchantments but has a very bad curse, they could save that weapon at a high price (not in gold, perhaps a valuable item).
Rune system.
I would like to be able to exchange runes already applied to a weapon.
I understand that you can remove a rune and the weapon will be destroyed.
But if you don’t want to destroy the weapon and simply want to change the skill already associated with it, it’s currently impossible. You have to re-obtain the weapon and then apply the runes, losing everything you already had.
Quality of Life
- I’d like to have a history of tutorials in the menu, as I sometimes accidentally skip them, hahaha.
- The city mannequin doesn’t generate focus when hit, so you can’t test the skills.
- You can’t see what the skills do from weapons; you only see when you have the rune. We also can’t see skill stats, so it’s difficult to know if a rune does a lot of damage, if it heals a lot, etc.