I finished old and new content last night and i found myself in situation i thought i would ever see in souls type game: I had ONLY 2 other pure str weapons drop in whole playthrough. Counting 1h and 2h.
And from the 2 their scaling/moveset/speed was 30% or more inferior than Claymore. I know balance is not focus in this phase, but this kind of balance have to bee addressed because it goes hand in hand with testing.
Another thing is, too many of the STR type weapons are pure faith/pure int/str int or str faith. I get it that hybrid archepytes need weapons but this has gone too far. I felt so many times betrayed when i see “2 handed axe” dropped and it is pure faith weapon or pure int weapon. They dont even look like it.
EXAMPLE:
TLDR:
- Claymore is too broken
- We need some way to get another compareable STR weapon so we could choose for the playthrough
- Too many faith/int weapons that should be str weapons
Fix?
- More crafting recipes?
- Change some weapons to pure STR?
- Nerf claymore scaling so other weapons get even chance
And i know some other one might have had diff experience but if it happaned to me, it could happen to someone else and i can tell you, this was not fun experience for my character progression. I played with first weapon through whole game even i did not want ( i have done it before ).
Edit: Fixed some text
Edit2: Added example for weird attribute choice for weapon that does not make sense