Weapon requirements counter intuitive

I went a mix of strength and dex cause that’s what I did in elden ring for katanas and figured it’d be a similar weapon type available to me by going this route.

Come to find out, there are two handed swords that look really cool but require 42 intelligence.

If someone has those levels of int specked for their char. They prob have 0 points invested in strength… how are they able to swing a two handed sword around? It’s simply counter intuitive.

So because I went str and dex i don’t get to use the big cool swords (I think the one I’m thinking off is called ice breaker or something like that).

I’m not sure what the point is. Why can people spec int and get the option to use staffs or swords, but all I get is a curved great sword or a governors dagger?

I assume that the weapons with the most strict requirements would be good but it doesn’t feel that way. It feels like I wasted my character points considering there is no way to re-spec.

Some of the int swords look cool and sound cool, yet I can’t use them. It just doesn’t make sense. Why am I putting points in str/dex with the idea that I will be able to wield large weapons, only to find out that the interesting ones require 42 int or faith, or some combo of the two?

I remember them saying they didn’t want to lock us I to a class - but we effectively are being locked into something worse, a small subset of weapons that we can actually wield. If we don’t like them or get bored of them then we put the game down.

Its not like there is no str/dex heavy weapons, you just didnt found any probably. All high tear weapons requiere you the same amount of points to invest in, around 30…its either 26/26 multiattribute or 42 in a single one as far as i can tell. Theres weapons with low reqs like 10str we get at the start and you have to upgrade them enough to make them on par with hight tear ones…so its a tradeoff/preference in moveset or how sh** looks in the end.
Also respec is coming.

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in my example, I wanted to try the coral spear. I put 16 into int and 16 into faith (26/26). I tried it, I didn’t like it.

How many weapons with these characteristics can I still use? Exactly two. That’s all. And none of them are spears.

Or it will be a weapon that requires one characteristic, but then I just improved the second one for nothing.

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Yeah a respec option is coming that will solve a lot of problems with testing sh***in EA phase.

Yep, you get what I’m saying. I think it’s worse than a class system. I can remember in Diablo 2 there were tons of different weapons and abilities for my barbarian or whatever class I knew I wanted to play. Here we are stuck with two weapons and get bored of them quick

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It’s not a matter of respec here.
Very strange requirements for one class of weapon.
As OP said, the sword can use both strength and intelligence.
I understand, this can be explained by what runes were inserted into the sword initially, some rune is more combative - that means strength is needed, another rune is more magical - that means intelligence is needed.

Again, this is still a very strange distribution of characteristics.

Any two-handed sword must require strength, it is heavy and large, you can’t just lift it. But if you want to increase the damage of runes, then increase your intelligence. But int should not be the defining characteristic of this weapon.

Do you want to wave them faster? Requires dex.
It’s simple, clear and intuitive.

Respec is a good thing, you can experiment, but there are also problems with what this respec will do.

But Thomas already said in X that they will change the stats. So all we have to do is wait