Thinking how much I miss a custom arrow for the game rather than default windows 95 arrow i was also thinking that dodging with the mouse could be tricky.
The distance between where the mouse is and the character is always changing and sometimes the tendency of the mouse to wonder makes certain jump while running tricky, on the other hand sometimes you need to perform mouse gestures to dodge in a certain direction.
Imho it would be easier if the pointer wasn’t allowed to move beyond a certain distance so you would constantly see where the character is really aiming/jumping and change direction would be constant
i mocked up an idea for the visual representation with a radius aroudn the character , small when walking/sneaking bigger when running