Inconsistent Hitboxes in Knocked-Down State

First, apologies in advance if this is already flagged / resolved!

Issue: Attacks seem to inconsistently hit / whiff on characters that are in a knocked-down state.

Example Clips:

(1) Enemy’s attack lands on knocked-down player: https://youtube.com/clip/Ugkxrc1p-aDyuMqgJHmXt6JoEjdrC3gPDhwq?si=Is3iV8a68FvVOEkW

(2) Enemy’s attack whiffs on knocked-down player: https://youtube.com/clip/UgkxPdnDsHavd0Ib3LDX-HoqaqNfdxqrSSRz?si=45bpVGBuV4c_atq1

(3) Player’s multiple attacks whiff on knocked-down enemy (I hope this is not intended): https://youtube.com/clip/UgkxcIc4qAfrFMIAB5g8JLrJvhOg5nYiLyow?si=ECqmQMX9imhrqRrF

2 Likes

Yup, known and we’ll fix that.

4 Likes

Nice! Thank you for confirming (and kudos to the team!) :raised_hands:

3 Likes

I also spotted this, enemy whiff through the player while on the backstab animation, somewhat strange when enemy can whiff above knockeddown player and still do the damage.:

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This is likely intended, since the player is locked-in to that animation; maintaining the hitbox would be overly punishing for player’s willingness to engage in the backstab mechanic.

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Was this verified as fixed recently? I had a clip, but from May.
Just wanted to post clips I’ve forgot to post earlier. Sorry if this is already fixed.