would be cool if it included a bestiary tab so you can see all the enemies & bosses you have encountered so far; plus for those who are interested it would be a way to view all the models up-close.
I like the idea, but if they do that I hope it’s in a kind of diary form to keep it immersive and not just another menu tab.
That’s how I envisioned it tbh. Having a diary with the bestiary and then little info regarding the said enemy and how many times you’ve slain it… maybe would be funny to also count how many times it has slain you too.
got some ideas for the bestiary from other games:
After the first encounter, a small description of the enemy will appear.
After defeating a enemy X Times some more story will be revealed.
(and some steps, so for ex. after 5,15,30 killed enemys from the same type more and more informations, lore and so on would get )
After hitting an enemy with elementary damage an entriy will refreshed if the enemy type is weak or not for this damage.
At the end you would have ti kill a bunch of enemies from the same type and trye out some elementary damage to get all the existing informations
I would keep it rather simple, but if you’re into information overload I get where you’re coming from. Honestly either would be fine by me but don’t they dare put these new information notification points in there.
I think it should remain pretty simple and not be too overloading to the user, some pretty simple info regarding stuff like its origin and potentially stuff like its weaknesses. Defo dislike when things constantly notify the player when something new is added.
Yeah I would say that’s a perfect example. Obviously it depends on people’s preference and as I said I think it would be cool if we could actually see the character model but other than that, personally I don’t think there is any other info needed. Maybe the only other thing I can think of is something like location, for example if you were to hunt them, where would you most likely spot them around - This is entirely different from origin, as when I say origin I mean something like a “mutant creature that’s a combination of human x whatever” that kind of thing.
Additionally, I don’t know if it’s just me but I love seeing concept art for games. It would be a great way to incorporate it into the game, either by having concept art as loading screens or having it’s own section within the menus.
You notice that every NPC in town has a name, too? I’d love to be able to pry into their lives, each and everyone, and have them all with an entry in the bestiary too.
Glossary and bestiary! I want to admire their craft without having to kill it.
Thanks for bringing up the last epoch ingame Guide.
It also has a lot of tooltip information.
Wicked definitly needs more of that.
Hovering over gems in wicked for example does not show me what kind of improvement they provide. You have to run to the enchanter to see whats going on … and thats just the tip of the iceberg.
Seconded! A bestiary or ‘guide book’ about the items, consumables, resources, and everything else where we can essentially browse them in game, even if only from the main menu, would be awesome. I don’t care if I have to unlock it (but prefer some things already unlocked?)
I also actually came here to say that I love the art and feel of the game so much, that I wish this same group of people would make a “farming / town / shoppe / governor” simulator of some sort, too.
Living as a farmer, gatherer, or artisan of some kind in this specific world, based on the established lore, and in the same overall style would be amazing. I know this is mostly a souls-like ARPG , but when I reached Sacrament, I had to hand my steam deck to my wife and tell her, “check this place out, just walk around but don’t buy anything.” It was that good. I don’t know the last game I did that with towards anyone, and my wife only plays 1 video game and even then it only started a few months ago (stardew valley).
In the meantime, I’ll let her pick which what I invest my time and resources into around the town.
dont mind the necro
something like a bestiary was brought up recently, its probably gonna be a thing yeah

I’ve put about 50 hours into the game, cleared it once at release,and I’m now diving into a second playthrough.
One thing I consistently struggle with is understanding what everything does. I’m constantly looking online for info about items, but the only available wiki is Fextralife (yeah…), and it’s not even up to date. I think a fantastic feature that could elevate this game from a 10 to an 11 would be an in-game compendium.
Here are just a few ideas for what such a guide could include:
- Material Info – Where to find specific materials (e.g., Spruce Logs are found in X biome, Mushrooms in Y biome).
- Consumables – Additional info beyond tooltips that would be helpful to players.
- Affix Definitions – Explain what each affix actually does (e.g., what does “health regain” really mean?). Affixes were honestly the main reason I started wishing for a compendium in the first place.
- Enemy/Boss Bestiary – Include lore, strengths/weaknesses (if applicable), and some cool background facts.
- Biome Details – Lore, what materials respawn there, what enemies appear, and so on.
- Recipe Tracking – A way to see all possible recipes in the game and which ones we’ve discovered.
Also, while I’m at it does anyone know if there’s a good, updated place online with this kind of information? Most sites I’ve found are still way out of date.
I absolutely love this game and can’t wait for farming to arrive. I’m never leaving!
Let there be a cutscene replay option in the main menu like Ori.
Wicked’s cutscenes are gorgeous and I want to rewatch the creepy, unnerving Breach cutscenes.
You definitely need a dictionary of terms with explanations! And the bestiary! In some places it is very unclear how and what works.
Please explain how it works. What is a fatality?
Thanks! Now it’s more clear what it is.
Yeah, the game currently seriously lacks in clarity for many player systems and stats. No brainer stuff like respeccing is hidden behind the crucible, and even when you unlock it the respec statue is hidden all the way to the east off-camera from where you usually are in the Masonry with Elsa.
Runes don’t have tooltip information, same for recipes that don’t tell you the stat of the weapons, the stat requirements to wear them, or the materials needed to craft said item.
Eleanor has the enchant option, but for some reason the game doesn’t tell you the enchant reroll option is separate from her and you actually need to consume the ember item itself to bring up the reroll options and menu.
I suppose they’re still working on in-game tutorials and an in-game glossary.
I do feel like Moon should take a look at what Warhorse did with Kingdom Come Deliverance, they have some of the best, clearest and expansive tutorials on game systems and stats.
A game like this really needs an in-game encyclopedia. A section of our character’s journal that can be referenced repeatedly. It can explain lore terms that appear in dialogue. But, also it would be a great help for explaining the damage types, showing what each rune does, listing the weapon types, storing the tutorials so they can be reviewed whenever. I heard that you’re getting rid of the attributes system because people weren’t using it correctly, but I think this really stems from a lack of explaining things problem the game really has. The game needs to tell players more about the world and game mechanics in an easily readable format.


