Patch Notes | The Breach

:hammer_and_wrench: Early Access Patch Notes | The Breach

It’s been a little over a year since No Rest for the Wicked entered Early Access, and we couldn’t be more proud of how far we’ve come.

The team has worked incredibly hard to get you what is easily our most ambitious update yet: The Breach. Launching today at 5 PM CET / 8 AM PT / 11 AM ET / 4 PM BST / 11 PM CST!

This update brings major new content, gameplay improvements, and marks a huge milestone for the studio. It’s a special one for us, especially now that we’re fully independent. We’re excited to keep building games and updates with the players, not just for them. We’ve rebuilt systems, added new zones, rebalanced core mechanics, and expanded the game in every direction.

Reminder that all existing saves on live will no longer be available at launch of The Breach. You will need to use the crucible_legacy steam beta to access your old saves from Launch up till the Crucible update + Hotfixes.

:crossed_swords: Performance:

  • NVIDIA DLSS integration upgraded to version 4.0.
  • Major restructure in our gameplay asset pipeline to reduce the amount of objects, meshes, animations and textures permanently resident in memory.
  • Restructured several core systems to allow them to run in parallel with Unity’s multithreaded physics simulation, reducing time spent on the main thread for each frame.
  • Numerous changes to object preloading, culling, streaming and instantiation. Moved work away from the main thread, increased probability of preloading assets before they’re needed, increased efficiency of culling systems, etc.
  • Major pass on Garbage Collector memory allocations; reduced or eliminated allocations across many objects and systems including our core Timeline system driving playback for cinematics and gameplay animations and sounds.
  • Moved away from running Incremental Garbage Collection, improving baseline performance and reducing contention between threads.
  • Various changes in world streaming mechanics to reduce cases of major pieces of the world visibly loading on-screen when roaming around, respawning or using Whispers.
  • Performance improvements on cloth simulation.
  • Reduced amount of objects and lights that were unnecessarily casting shadows.
  • Unified frustum culling between main camera rendering and reflection planes; reducing overhead caused by water.
  • Improved culling performance and efficiency for scenes containing static geometry.
  • Improved culling performance during cinematic playback.
  • Revised synchronization with our simulation thread to improve performance and reduce latency.
  • Optimized a variety of lanterns to no longer require full rigidbody physics simulation.
  • Optimized content for a variety of visual effects, reducing their instantiation costs, GPU costs, and more.
  • Optimized objects and initialization code for a variety of characters, reducing their instantiation costs.
  • Optimized various UI screens for rendering performance and reduced spikes that happened when opening them.
  • Fixed a major regression in tessellation performance affecting No Rest for the Wicked on SteamOS beta 3.6 in collaboration with Valve :heart:.

:crossed_swords: Quality of Life Improvements:

  • In-Line Hints introduced
    • This is an optional toggle that is enabled by default
    • Removed popups at the top of the screen
    • Item icons and input prompts appear beside the loot/interactable
  • Updated item previews
  • Existing cinematic polish/updates
  • Players will now be able to claim the Cerim Armor set from Captain Randolph regardless of linking their twitch account via “Entitlements”
  • Nameless Pass cranes now have proper physics
  • Added the ability for NPCs to look at the player if they were previously unable to
  • New skybox art
  • The environment will no longer have extreme depth of field if the player is a distance away
  • Many buff icons have been improved and are now indicative of their effects
  • Fillmore has a 50% discount on items he sells & will repair gear for free while in Mariner’s Keep as a thank you for saving him. Once the player meets him in Sacrament for the first time, he will reward the player with upgrade materials
  • Player characters now kneel and have a visual effect around them as they fast travel between areas
  • Nameless Pass vista overlooking the Western Camp has been improved
  • Rusty Khopesh backstab animation has been changed to fit the weapon better
  • Finley now has updated attire and is accompanied by his companion
  • Armor descriptions & names improved so that they match their item type properly
  • Added new states and dialogue for many, many NPCs throughout Sacrament
  • Added loot to some secret areas around The Shallows + Mariner’s Keep
  • Added new types of dogs to Sacrament
  • New Silver Ore icon
  • Killing enemies results in them dropping experience orbs that fly to the player
  • Players can now compare items when looking inside of a chest
  • Updated model for Odessa’s Horn
  • Interacting with Whispers has a new animation and is now smoother
  • Added optional quest step to speak to Winnick before Odessa after defeating Darak for the first time
  • Food ingredients from the environment will now have the plant of the ingredient disappear once looted
  • Items in chests from houses or community chests are now able to be used directly at vendors without them being in the players’ inventory
  • Some copper ore nodes are now available throughout Isola Sacra, instead of just being available in tier 1 zones
  • Added rotation swaying to static camera shots, e.g when interacting with vendors
  • Updated the map to include the cavern beside the Mountain Gate & the Cerim Chamber
  • Key items that are one-use now disappear from the key items inventory tab after being used
  • The exterior of Eleanor & Whittaker’s tier 3 shops now have added lighting, to make their significance clearer
  • Players can now see their stagger bar on the HUD
  • Bosses now have a much greater chance to drop enchanted gear
  • Weapons that do not have their attribute requirements fulfilled by the player will show a new graphic on the item & will create a prompt reminding players if equipped
  • The Black Trench now has ore and wood resources placed throughout
  • Improved the distribution of herbs & ingredients throughout the game
  • Gems are now stored in the “Misc” inventory tab
  • Gems will now show their effects when placed in items within their tooltip
  • One-way doors will now say if they cannot be opened from a particular side
  • Health will be restored upon waking up in the Rookery
  • Rings now show if they are damaged on the HUD
  • Items will now automatically merge stacks in the inventory
  • After enchanting an item, the item will now appear in the left window to view
  • Refineries now have a “loot all” option
  • Food ingredients will now state that they can be eaten, but are more effective when used in a recipe
  • Indicators have been added to inventory tabs to show that there is a new item there
  • Clicking on a realm no longer enters it, so players don’t accidentally enter realms
  • Housing items now only show in the quick use menu when in a house
  • “Whisper Stone” is now sold by Seneschal when the ability to buy items from him is unlocked. These can be placed in a player’s house to teleport directly to and from the house
  • Food is now prioritized over ingredients when the currently selected quick-use item runs out
  • The Fast Travelling Menu in Sacrament & the player’s house now shows the location of the last used whisper
  • Fast Travel is automatically unlocked upon reaching Sacrament and the main Sacrament Whisper no longer needs to be touched
  • Housing items now state in their descriptions that they can only be used in a house
  • Nameless Pass will now be more accurate in showing the current danger level for each part of the zone

:crossed_swords: Quests:

  • 3 New Quests:
    • Weeping Sisters
    • Roots That Bind
    • Faith and Flame
  • The Ellsworth Speech cinematic (and the Breach Content after) no longer requires the player to complete steps of “Spoken and Unspoken” to become available
  • Finishing either “Servant of God” or “Of Rats and Raiders” will now increase the danger level of other zones

:crossed_swords: Game Modes:

  • Hardcore Mode
    • Take on the ultimate challenge of completing No Rest for the Wicked without dying a single time.
    • Only Hardcore characters can enter Hardcore realms
    • Once a Hardcore character dies, it is changed to a regular character that can be played on non-hardcore realms

:crossed_swords: Cinematics:

  • 17 new Story Scenes
    • 3 Cinematics
    • 5 Hybrid Cutscenes
    • 9 Game View Cutscenes

:crossed_swords: Areas:

  • 2 New Danger Zones
    • Lowland Meadows
    • Marin Woods
  • 1 New Unlockable Safe Zone
    • Marin Village
  • 1 New Temporary Safe Zone
    • The Hunter’s Vale
  • 1 Area Expanded
    • Nameless Pass now 2 new sections and multiple new states
  • New Dark Caves
    • Coast Cellar Cave at The Shallows
    • Meadows Gate Cave in The Lowland Meadows
    • Wolf Den in Nameless Pass
  • 1 New House
    • “The Burrow” is now available in Sacrament in Beggar’s Alley
  • Character light now matches the rims of environment lighting and only brightens existing lights instead of adding white/beige/green rims of its own
  • Improvements made to unify wind direction and wind strength

:crossed_swords: Vendors:

  • Vendor System Updates
    • All vendors now have a limit to the items they can sell every day
    • A new vendor named Ilaria has been added to Sacrament
    • Four new vendors are available in Marin Village
      • Dolan
      • Trello
      • Cyriel
      • Irmgard

:crossed_swords: Systems:

  • New Endgame Plague System
    • After the player has completed all of the Breach content, the Plague System will become active.
    • Interacting with the Plague System
      • The Plague will infect a zone at random, over time. The player can also choose to purposefully infect a zone by burning items/resources at a bonfire.
      • The Plague can be cleansed by killing 65% of the enemies within the area and then finally killing the Plagued Boss. Players can also cleanse the entire world of any Plagued zones by visiting the Seneschal within the Cerim Crucible.
      • Items/Resources can be burned at a bonfire within an infected area to increase the Plague Level, increasing both the difficulty and rewards
      • Burning a “Torn Effigy” will immediately summon the Plagued Boss
    • Corruptions
      • Burning items/resources, alongside increasing the difficulty and rewards, will add “Corruptions” to the infected area. These corruptions add modifiers that influence the player/enemies in numerous different ways
      • Burning non-torn resources will add Corruptions to the area quicker than if torn resources were used
    • Rewards
      • Enemies in plagued areas will drop better loot depending on the current Plague Level
      • Plagued Bosses can drop Unique items
      • Torn resources can be looted from enemies within the zone, which can be used to exalt gear, or craft a “Torn Effigy”
  • Weapon Scaling Rework
    • Prior to The Breach update, damage gained from weapon upgrades would add to damage gained from attributes. This meant that you could have a fully upgraded weapon with 0 attributes in the scaling stat for that weapon and it would still do good damage.
    • Now, the damage from upgrades multiplies with the damage from attributes. This results in both attributes and weapon upgrades having a more equal responsibility in damage dealt.
  • Status Effects reworked
    • Burn
      • Deals fire damage over time when the player hits an enemy with heat damage.
      • When this status effect is fully built-up, it deals even more damage.
    • Freeze
      • Enemies can become frozen upon being hit with cold damage.
      • Upon hitting a frozen enemy with physical damage, they will trigger the “shatter” effect, which deals massive damage to the enemy and ends the freeze effect.
    • Shock
      • Chain lightning effect triggers, dealing damage to the enemy and those around it.
    • Infection
      • Enemies affected by the plague status effect will take additional damage when they are infected.
      • The target will also have reduced healing.
  • Hunger System Implementation
    • Players no longer have any cooldown on food. Instead, players will have a limited amount of healing items they can use per combat encounter.
    • Players will start the game with the ability to use five food per combat encounter and can upgrade this limit via The Watcher, using Plague Ichor.
  • Tutorialization System Rework
    • Comprehensive pass on tutorialization to improve tutorials, when they appear, and revamp UI
  • Dodge Mechanic Rework
    • Quickstep now has more i-frames than medium roll
    • The player no longer gets slowed after performing multiple consecutive Quicksteps
    • Medium roll no longer has i-frames covering the full animation, which means players can be hit during the final part of the roll animation
  • Poise System Rework
    • Entities will not take any poise damage if they are already staggered
    • Entities will now play a hit reaction dependent on when they get attacked. For example, hitting an enemy while they are mid-attack will be more effective at interrupting them than attacking them at the end of their attack
  • Armor & Resistance rework
    • Upgrading armor now provides a flat bonus regardless of the type, which means that it is much more worthwhile to upgrade Cloth and Leather armor
    • Armor now gives elemental resistances
    • Rings now only gives two elemental resistances, but are now percentage increases
    • Added armor penetration to entities, which means that a higher level entity will deal more damage to lower level entity
  • Shield Rework:
    • Shields have been given a shield resistance value, instead of just providing additional armor to the player. Shields only having an armor value limited its capabilities, as armor had a diminishing returns effect.
    • Players can run while using Light Shields, cannot run while using Medium Shields & cannot move while using Great Shields.
    • Blocking no longer costs stamina.
    • Elemental damage now gets mitigated by shield resistance.
    • Shields no longer grant poise defense and instead deal poise damage on block. This means enemy stagger bar progress will not fall if players constantly block enemy attacks. Enemies will recoil if poise defense is lower than shield’s poise damage.
  • Dynamic Gear System Introduced
    • Previously, weapons & armor would only ever drop at their given tiers. They will now drop at an upgrade level dependent on both player level and enemy level. This means that a tier 1 weapon can now drop at a much higher upgrade level anywhere in the world.
  • Danos Project improvements
    • Players can upgrade Danos’ Workers to speed up the process of other projects permanently
    • Seneschal now has the ability to instantly complete any Danos project at the cost of Gloamseed
  • Improvements to targeting
    • During hard lock, the origin point is now based on where the targeting dot currently is, which means switching targets should now be much more accurate
    • Improvements for distinguishing between when the player is in auto-lock or hard-lock mode during combat
    • Target lock is now more forgiving when an enemy goes off-screen due to camera changes
  • Bounties & Challenges UI re-design
    • Abandoning Bounties & Challenges is now set to a different keybinding/button to accepting them
    • Updated message when abandoning Bounties & Challenges
    • Multiple bounties can now be accepted at the same time
    • Item rewards can now be viewed before accepting a new bounty/challenge
    • The circular area indicator that appears on the map has been updated
    • Bounties/Challenges can now be tracked on-screen using a toggle (N)
  • All weapons now always have 4 runes available, even when enchanted
  • Every Staff/Wand/Bow rune will now only consume focus if the rune is successfully used. If the player is interrupted during the cast, it will not consume any focus.
  • Doubled base weapon damage, max health per health attribute, enemy health and enemy damage
  • Durability Damage on Death is now set to 1-10 instead of 5
  • Items in chests can now stack to 99 instead of 20 for food and 25 for other items
  • Fillmore now only upgrades weapons, while Mira & Meri will now upgrade Armor
  • Enemies in the Crucible now grant experience, at a reduced rate from the overworld
  • Food values, buff effects & buff durations re-balanced
  • Crafting material costs redefined to make more sense
  • Experience potions now grant a 10%/20%/30% bonus experience from Small/Medium/Large respectively and last an hour, instead of giving flat experience increases
  • Re-balanced the resource cost of upgrading weapons & armor
  • Increased repair costs slightly
  • The roles of ! and ? quest markers are now reversed, with ! signifying a new quest and ? signifying the end of a quest step
  • Quick-selection menus will not show the description of the items
  • Finley will now appear every day from 20:00 to 24:00 in real time
  • The aiming of Flasks & Bombs has been greatly improved
  • Danos will now show players what level each project is at in his menu
  • Enemy De-aggro Zones implemented around some NPC setups and vignettes / quest moments
  • Runes now have additional poise defense when using them
  • Improvements to dialog ui (“a” button appears instead of “y” & animates when pressed)
  • It is no longer possible to extract the “arrow” rune out of Bows
  • Kickback to enemies now occurs if they are frozen
  • Extracting runes now costs gold
  • Players are now properly set on fire when damaged by environmental fiery effects

:crossed_swords: Gear:

  • New Gauntlets and Wand Weapon Archetypes

    • Gauntlets
      • Ironstud Interrogators
      • Woven Wraps
      • Crystal Fist
      • Deadfang
      • Nith Grovebinders
      • Reibach’s Claws
      • Shellguard Gauntlets
      • Sun’s Scorn
      • Claw of the Crescent Moon
      • Cursed Unguis
      • Emerald Talons
      • Gossamer Gauntlets
      • The Dawn Never Comes
    • Wands
      • Entwined Root
      • Grasping Magus Wand
      • Hoar Frost Sickle
      • Lord of the Muck
      • Ambers Husk
      • Flame Becomes Us
      • Fused Coronet
      • Nit Gate
      • All is Known
      • Crooked Key
      • Molten Clutch
      • Moon Shard
      • Rune-Stricken Wand
      • Sanglier
      • Tarnished Wand
  • New Weapons for Existing Archetypes

    • One-Handed Axes
      • Boarskin Tusk
      • Shroud Cleaver
      • Reclaimer
    • One-Handed Straight Swords
      • Scorched Broadblade
      • Whetted Wedge
    • One-Handed Clubs
      • Thorn Gripper
      • Flame Wrangler
      • Harvester’s Bonesaw
      • Nailbringer
    • One-Handed Maces
      • Shrike Tree
    • Two-Handed Great Axes
      • Boarskin Reaper
      • Midnight Shredder
      • Cerim’s Skyrend
      • Harvester’s Dread
    • Two-Handed Scythe
      • Hope Shorn
      • Soul Thresher
    • Two-Handed Great Swords
      • Mayhem
    • Staffs
      • Endless Winter
      • Caretaker’s Ruined Staff
  • New Runes

    • Wand Runes
      • Armageddon
      • Fire Wall
      • Fire Walk
      • Spin Strike
      • Fire Blast
      • Fire Dart
      • Curved Fireball
      • Fire Burst
      • Air Beam
      • Frost Needles
      • Dodge Beam
      • Frost Blade
      • Ice Dart
      • Cold Sling
      • Lightning Bolt
      • Charged Bolt
      • Static
      • Lightning Blast
      • Lightning Dart
      • Lightning Barrage
      • Lightning Flash
      • Lightning Leap
      • Lightning Storm
      • Plague Splatter
      • Plague Column
      • Plague Dart
      • Plague Smite
      • Plague Barrage
      • Plague Explosion
      • Plague Burst
      • Plague Launch
    • Gauntlets Runes
      • Spirit Burst
      • Cyclone Kick
      • Drive Break
      • Rising Fang
      • Tempest Kick
      • Tremor Wave
      • Buster Rift
      • Skyfall Smash
      • Bare Knuckle
      • Break Rush
      • Dragonfly Kick
      • Recoil Strike
      • Snapback Shot
    • One-Handed Runes
      • Blazing Rupture
      • Tornado Strike
      • Brutal Reprise
      • Stormpiercer
      • Overrun
    • Two-Handed Runes
      • Relentless Cleave
      • Raging Spiral
      • Spiral Crash
      • Breaker Thrust
      • Seismic Crush
      • Tremor Slam
      • Rip and Tear
      • Frenzied Cleave
    • Staff Runes
      • Homing Frost
      • Frost Stream
      • Rotwheel
    • All-weapon runes
      • Turnback Kick
      • Dropkick
      • Throw Knife
      • Throw Axe
      • Frontflip Kick
      • Swipe Kick
      • Drone Trap
      • Illuminate
  • New Armor Sets

    • Ashen Knight Set
    • Blackhewn Mage Set
    • Bolein Knight Set
    • Bolein Rebel Set
    • Bolein Royal Set
    • Bonehawk Set
    • Covenant Knight Set
    • Dasha Mender Set
    • Fellhorn Set
    • Gilded Spearman Set
    • Gladesman Set
    • Groveguard Set
    • Heavy Feather Set
    • Hive Slinger Set
    • Mad Brambler Set
    • Mangler’s Set
    • Of the Beak Set
    • Of the Egg Set
    • Of the Primus Set
    • Pantler’s Set
    • Planeswalker Set
    • Stalking Jay Set
    • Snout Master Set
    • The Caretaker Set
    • Wild Finch Set
    • Torchborne Set
    • The Empty Set
    • Master Set
    • Mudstalker Set
    • Scarlet Set
  • New Unique Rings

    • Scarlet Ring
      • Swap Max Health and Max Focus.
    • Ring of Determination
      • Spend Health if there is not enough Focus available
      • Focus Cost decreased by up to 60% based on Missing Health.
    • Battlecry Ring
      • Spend Health instead of Focus
      • Cannot Lifesteal.
    • Serendipity Ring
      • Food healing is applied over time
      • Healing increased by 30%.
  • Reworked Rings

    • Rune Ring
      • Rune Damage increased by 30%
      • Attack Damage decreased by 10%
    • Thistle Ring
      • “Deal 25% Damage on Damage Taken.
      • Lose 6 Stamina on Damage Taken.
    • Snake Ring
      • Deal 20% Damage on Block
      • Lose 6 Stamina on Block.
    • Plagued Ring
      • Lifesteal Increased by 20% at Low Health
      • Max Health decreased by 20%.
    • Fierce Ring
      • Damage increased by 20% for 10 seconds after Damage Taken.
    • Band of Calmness
      • Focus Gain increased by 25%
      • Max Focus increased by 50%.
    • Solace Ring
      • Regainable Health increased by 30%
  • New Unique Gear

    • Glimmering Bulwark
      • Gain Enlightenment for 6 seconds after Parry
      • Rune Damage increased by 20% while Enlightened
      • Focus Gain increased by 30% while Enlightened
    • Tarnished Wand
      • Gain Enlightenment for 6 seconds after inflicting Shock Buildup
      • Stamina Cost decreased by 30% while Enlightened
      • Damage Taken decreased by 20% while Enlightened
    • The Dawn Never Comes
      • Gain one of Three Tolls for 15 seconds after Damage Taken
      • Damage increased by 20% on First Toll
      • Lifesteam increased by 20% on SecondToll
      • Damage Taken increased by 20% on Third Toll
  • Reworked Uniques

    • Lacquered Bow
      • Heat Damage increased by 20% for 6 seconds after Cold Damage Dealt.
      • Cold Damage increased by 20% for 6 seconds after Heat Damage Dealt.
      • Gain 30% Stamina on Damage Dodged
    • Midnight Blade
      • Shock Buildup increased by 50% for 5 seconds after inflicting Shock Buildup
      • Gain 30% Focus on Parry
      • Refill Focus on Backstab
    • Proud Lance
      • Electric Damage infusion after Sprinting for 4 seconds
      • Electric Damage increased by 40%
      • Movement Speed increased by 10%
    • Falling Sky
      • Damage increased by 10% of current Focus
      • Gain 50% Stamina on Focus Use
    • Sinew
      • Lifesteal increased by 25%
      • Damage increased by 30% against Low Health Enemies
      • Refill Stamina on Parry
    • Cinder & Stone
      • Deal 40% Heat Damage on Rune Attack
      • Deal 25% Heat Damage on Parry
      • Stagger Resistance increased by 30%
    • Fetid Club
      • Damage increased by 10% of Current Weight
      • Damage Taken decreased by 20% while Charging
      • Refill Stamina on Staggering an Enemy
    • Corpse Smeared Blade
      • Gain Taint for 15 seconds after inflicting Infection Buildup
      • Lifesteal increased by 30% while Tainted
      • Max Stamina increased by 40% while Tainted
      • Drain Health while Tainted
  • New recipes for crafting gear are now available

:crossed_swords: Enchantments:

  • Enchantment System Rework
    • Almost all of the enchantments found in the game are either new or have been re-worked. Full list and explanations of their mechanics can be found here: Full List of Enchantments - Google Sheets
    • Many event-based enchantments have been introduced, which massively expands upon the build diversity of the game. Some of these events include things such as “after Fatality”, “after Charged Attack”, “on damage dodged” and many more
      • Fatality - When the enemy is killed with a special (rune) or a charged attack
      • Regainable Health - Upon taking damage, the player will have a limited time opportunity to gain back a portion of the lost health by hitting the enemy back
    • Elemental enchantments that were found on weapons which granted additional damage have now been replaced with “Overrides” that completely changes the damage type of the weapon
    • Magical items can now only have up to 3 enchantments, while plague can have up to 4, alongside them having a plagued downside
    • Fallen Embers can now be used to reroll/add enchantments to already enchanted items

:crossed_swords: Enemies and Bosses:

  • 3 New Campaign Bosses

    • The Lost Huntress
    • The Caretaker & Tusk
    • The Winged Brood
  • 1 New Side Content Boss

    • The Unbreakable Egg
  • 8 Plague System Bosses

    • Sigrid’s Vow
    • Marin’s Voice
    • Marin’s Might
    • Annora’s Shadow
    • The Sayer’s Echo
    • Bloodbound Torment
    • Daughter of the Vale
    • Caylen’s Faithful
    • Caylen’s Forgotten
  • Updated Bosses

    • Falstead Darak – Both phases received a major polish, including:
      • Polished animations
      • Adjusted behavior
      • Cleaned up hitbox data
        Added new abilities
    • Riven Twins – Received a major update to help them stand out from other enemies of the similar type, including:
      • Improved and polished animations
      • Changed accents in animations
      • Tweaked behavior
      • Updated all special abilities
    • Echo Knight – General polish pass for both phases, including:
      • Refined hitbox data for better precision
      • Enhanced hit reactions caused by the boss
      • Reworked one of the boss’s abilities from scratch
  • 2 New Enemy Factions with a total of 12 New Enemies

    • New Balak Taw Faction
      • Stalking Jay
      • Wild Finch
      • Mad Brambler
      • Heavy Feather
      • Bone Hawk
      • Hive Slinger
      • High Talon
    • New Harvesters Faction
      • Timber Wight
      • Wormwood Wretch
      • Limseed Archer
      • Rust Reaver
      • Corpse Treader
  • 6 New Enemies for Existing Factions

  • Torn Humans

    • Torn Carapace
  • Plagued Beasts

    • Winged Broodling
    • Torn Bear
  • Beasts

    • Rust Bear
    • Bane Moth
    • Wild Boar
  • 9 New Critters

    • Alpine Goat
    • Barn Spider
    • Brush Rabbit
    • Crested Stag
    • Speckled Deer
    • Shade Fox
    • Veldt Sheep
    • Woodland Squirrel
    • Chicken
  • Existing Enemy Changes

    • Torn Crawler
      • Polish Pass
      • Updated Model
    • Torn Crawler
      • Fixed and reinforced burrow/unburrow behavior.
    • Torn Grubhost
      • Behavior overhaul—now far more aggressive.
      • Animation polish.
      • Removed visually similar attacks to improve readability.
    • Bonded Witch
      • Deals more damage
  • Humanoid Updates

    • Updated hit reactions for all humanoids based on weapon class/archetype: each now plays the appropriate hit reaction when struck.
    • General polish pass: cleaned animations, refined hitboxes, and tweaked behavior.
    • Further tightened hitbox data for more precise interactions.
    • Backstab feature rebalanced: the position behind an enemy required to trigger a backstab now demands greater precision.
    • Every humanoid archetype gained anti-backstab behavior
    • Improved turn-in-place behavior for all humanoids, varying by weapon type.
    • Updated out-of-combat animations by weapon: humanoids (except Risens) no longer use the “drunk” walk animation.
    • Refined movement settings: humanoid navigation is now more accurate.
    • Refined unlockable attacks for all humanoid archetypes to make them more readable
    • Each humanoid received evasive ability against projectile attacks;
    • Added out-of-screen protection - enemies should not launch projectiles if they are out of screen.
  • Factional Updates

    • Knights of Tanth
      • Added Crossbow Shot and Kamikaze Rat abilities
      • Springwire trap now deals more damage
    • Boarskin
      • Added Spear Throw ability.
    • False Ones
      • Updated abilities to better match the Echo Knight’s theme; improved factional behavior so they use abilities more frequently
  • Bounties Updates

    • Knights of Knellap, Plagued Doctors, The Huntsmen, The Reapers, and The Red have received a major polish pass—each ability was updated and refined
    • Bounty targets received behavior updates to reinforce the unique challenges they present
  • General Enemy Improvements

    • Many enemies will now react to the player attempting to get behind them to perform a backstab
    • Updated hit reactions for all creatures based on archetype: creatures now play the correct hit reaction when struck by the player
    • General polish pass: cleaned animations, refined hitboxes, and tweaked behavior
    • Tightened hitbox data for fairer encounters
    • Added drown animations to all creature types

:crossed_swords: Balance:

  • Arrows now cost focus to use
  • Falling Sky staff is no longer craftable
  • Flasks & Bombs now deal more damage
  • Vial items now last 2 minutes
  • Vials of Focus now increases focus gain instead of giving a flat focus amount
  • Weapon Oils & elemental-overriding enchantments now last 60 seconds
  • Gnarled Saw now deals less poise damage
  • Dual Daggers now deal less poise damage and have less focus gain
  • Throw runes now cost 50 focus, but have had their damage adjusted accordingly
  • Gem drop rate has been significantly reduced
  • Heal Aura is now a channeled rune. It will heal the player for as long as the player channels it, which consumes focus in turn.
  • Channel is now a channeled rune. It will grant focus for as long as the player channels it, which consumes health in turn.
  • Lightning Claw now deals less damage and poise damage
  • Most items/enchantments that granted flat amounts of focus have been either removed or reworked to instead grant focus gain increases
  • Reap now costs 100 focus
  • Spin now costs 100 focus
  • Pole Flurry now costs 100 focus
  • Berserk Strike now costs 100 focus
  • Wave spells now cost 100 focus
  • The player is now considered to be at Low Health when below 50%
  • Wooden Sword buff
  • Governor’s Sword buff
  • All bow runes have been re-balanced
  • Scythe of Wretches Charged Attack buff
  • Dried Hive’s now deals less damage with its first attack
  • Bleeder’s delight now deals less damage with its run attack

:crossed_swords: Input:

  • Custom cursor is now available in-game
  • PlayStation controller scheme is now supported

:crossed_swords: Music:

  • New Music Composed by Gareth Coker
    • New titlescreen / menu / character creation music and flow
    • New Prologue music
    • New exploration music in The Shallows
    • New exploration music in Mariner’s Keep
    • New exploration music in Orban Glades post-Sacrament arrival
    • New Sacrament exterior music + tech foundation for music expansion
    • New Sacrament interior music + tech foundation for music expansion
    • New Warrick music
    • New Darak music (both forms)
    • New Riven Twins music
    • New Sewers exploration music + tech foundation for music expansion
    • Numerous new miscellaneous targeted area/event music in various locations from original early access release
    • New music for all cinematics from original early access release
    • New exploration music for Marin Woods
    • New exploration music for Lowland Meadows
    • New exploration music for Marin Village
    • Numerous new miscellaneous targeted area music in Marin Woods, Lowland Meadows, and music support for Breach-related narrative events
    • New Plagued Bear music
    • New Caretaker music
    • New Winged Brood music
    • New music for Balak Taw arena
    • Technical foundation for Plague system music implementation
    • New music for all cinematics for Breach-related narrative content
    • New Crucible music was added July 2024

:crossed_swords: Audio:

  • Full audio coverage of Breach expansion
  • Updated mix across the all existing content
  • Updated combat audio to be more satisfying
  • Updated content and mix for a variety of EA weapons such as Straight- and Great Swords, along with design for new weapon types and spells.
  • Equipped type of weapon will now be represented in the player’s movement and foley SFX
  • Vivid ambiences and environment SFX for a variety of new areas
  • Real time processing of the environments for plagued areas
  • Voice actor recordings and integration for a huge number of new and existing NPCs
  • Custom voice actor recordings and sound design for new enemy factions, monsters, wildlife, and bosses
  • Group VO recordings for NPC crowds and diegetic music
  • Updated VO and SFX for player emotes
  • Music system design and integration of new cinematic-, boss-, and exploration music
  • Bespoke foley stage recordings for cinematic cutscenes
  • Updated player interaction SFX for a variety of vegetation
  • UI SFX for a number of system panels, including Danos the Builder, Captain Randolph, Plague Screens, and the Seneschal
  • Audio support for a number of kickable debris items scattered through the world.
  • Improved Damage-Over-Time tech and SFX for elemental damage.
  • Technical audio improvements, including improved performance, fast travel fixes, new music system support, and sound host location fixes

:crossed_swords: VFX:

  • New Dynamic Leaves
  • New ground impact effects
  • Grass is now able to be burned away by fiery effects
  • Fast travelling via whisper now has a new visual effect

:crossed_swords: Localization:

  • Added and updated localized text in many places across multiple languages

:crossed_swords: Bug Fixes:

  • Fixed an issue where interacting with Rattigan multiple times in his cage lead to a crash
  • Fixed players and ally NPCs being able to push Darak off the bridge
  • Fixed an issue where blink off an edge allowed the player to go much further than intended
  • Fixed issue with two Roans appearing at the start of the Inquisition Arrival cutscene
  • Fixed Experience Loss On Death enchantment not activating when dying via the environment (drowning, falling, etc)
  • Fixed Captain Randolph’s cape flickering
  • Fixed an issue where the player wasn’t notified when the inventory was full while crafting.
  • Fixed the helmsman’s talk animation in prologue
  • Fixed the collision of the fence near the blacksmith area when smithy is upgraded to level 3
  • Fixed the helmsman not touching the ship’s wheel during prologue
  • Fixed the audio timing during cutscene for Darak when jumping off the bridge in Orban Glades
  • Fixed being able to see out of world in Iona’s Cavern on the far right side
  • Fixed the wall on the outer entrance to the ships interior not fading properly
  • Fixed old attribute scores flashing on screen when confirming new attribute points
  • Fixed the collision on a tent in Mariner’s Keep
  • Fixed the quest marker floating in the air after defeating Darak and returning to Winnick during Of Rats and Raiders
  • Fixed players being able to climb up a rock ledge
  • Fixed an unintended shortcut where players were able to climb up a rock ledge in southern Orban Glades and instantly reach a potential large chest
  • Fixed an unintended shortcut where players were able to jump and clip through the Nameless Pass kickdown bridge while it was still raised
  • Fixed Winnick’s rapier clipping into his model
  • Fixed Sirens being unable to pathfind onto ground properly in some situations
  • Fixed Sirens getting stuck in walls in The Black Trench
  • Fixed Horus in Sacrament randomly mopping the air at times
  • Fixed Bonded Witch being able to spawn in the air in Nameless Pass quarry
  • Fixed issue with wolves not being hit by certain projectiles sometimes
  • Fixed Winnick’s laugh getting cut off when first talking to him inside Sacrament
  • Fixed issue climbing being inconsistent with Nameless Pass cranes when jumping from other platforms
  • Fixed “Health decreased by x%” enchant causing health loss upon re-joining a realm
  • Fixed input queueing for bows
  • Removed a floating rock at the Mountain Gate
  • Fixed enemies’ poise defence getting permanently lowered when their poise is broken
  • Fixed “Adrenaline Rush” Echo allowing players to run out of world in crucible
  • Fixed being able to climb on top of a wall unintendedly in the optional side of The Black trench
  • Fixed being able to go straight to The Riven Twins by falling down terrain at The Mountain Gate
  • Fixed being able to climb up the broken tower in Mariner’s Keep and skip to the upper part of Orban Glades
  • Fixed being able to go out of world on the far left side of The Shallows, via Mariner’s Keep
  • Fixed small stone objects clipping into wall in Sacrament Graveyard
  • Fixed Tooth of the Ancient One’s first charged attack having two separate SFX
  • Fixed Bud of the Everlasting Tree’s third charged attack having two separate SFX
  • Fixed pipe sidle section assets and collision so players don’t get stuck in the optional side of The Black Trench
  • Fixed getting stuck due to collision issues with stone wall near the entrance of Mariner’s
  • Fixed falling out of world due to collision issues near the vine wall in south west Sacrament
  • Fixed a chest clipping in the ground when opened in Sacrament river
  • Fixed being able to get onto an unintended area near the end of Iona’s Cavern
  • Fixed being able to stay underwater by getting caught on terrain when raising the water level in The Black Trench
  • Fixed Return rune description formatting
  • Fixed being invincible forever due to a problem with Echoes in Crucible
  • Fixed Capercaillie parts being attainable in-game (all related recipes/blueprints have been adjusted)
  • Fixed Turkey parts being attainable in-game (all related recipes/blueprints have been adjusted)
  • Fixed being unable to equip broken gear
  • Fixed getting stuck in the upper part of Orban Glades by falling down a rock they cannot climb back up
  • Fixed being able to climb out of world near the ladder in Iona’s Cavern
  • Fixed being able to climb out of world near the end of the hallucination sequence in Iona’s Cavern
  • Fixed being able to drop off the vines and get to an unintended platform in the upper part of Iona’s Cavern
  • Fixed getting stuck inside the wall near the end of the hallucination sequence in Iona’s Cavern
  • Fixed being able to climb the rocks near the bottom of the waterfall and getting to an unintended platform in Iona’s Cavern
  • Fixed being able to climb the rocks near the bottom of the waterfall and getting out of world
  • Fixed destructibles being able to move NPCs
  • Fixed the subtitles of the inquisition guards blocking the way at the Mountain Gate
  • Fixed enemies being able to follow the player into Darak’s arena in Orban Glades
  • Removed invisible collider in the area just south of the mess hall in Mariner’s Keep
  • Fixed collision issues in the large pipe in the optional part of The Black Trench
  • Fixed Elsa appearing next to the altar to open the Crucible atrium if the player re-joined the realm just after opening it
  • Fixed Roan missing his nameplate in the Rookery
  • Fixed being unable to remove resources from Fillmore’s furnace using the mouse
  • Fixed an issue where NPC’s dialogue would be instantly skipped instead of just revealing the text
  • Fixed an issue with enemy knockdown & stand animations from Two Handed Great Axe & Two Handed Great Hammer backstab attacks
  • Fixed Plague Doctor suffering a hit reaction when its Fire Spit attack was blocked
  • Fixed hitbox of Defender of Knellcap’s attacks so now it hits players who are at close range
  • Fixed False Brute using the wrong weapon
  • Fixed the prologue option still appearing to characters who had already completed it
  • Fixed being able to trigger the Darak fight while outside of the arena in Orban Glades
  • Fixed the torch showing as a weapon on the stats screen
  • Fixed Meri and Mira singing separately instead of together during their eavesdrop
  • Fixed Markos’ eavesdrop not triggering
  • Removed a spike trap on the mountain in Nameless Pass
  • Fixed players not being set on fire when standing on the flaming pyre beside the Mountain Gate
  • Fixed the torch beside Orvyn floating in the air
  • Fixed Guard Loos’ subtitles not matching the voiceline
  • Fixed animations being way too fast for Gregor on Sacrament’s farm
  • Fixed Cage Exile being able to push player under the arena in Nameless Pass prison
  • Fixed Prisoner Pickaxe being able to jump through a wall to get to a higher platform in Nameless Pass quarry
  • Fixed Markos’s dialogue not matching the subtitles after upgrading to the tier 3 alchemy station
  • Fixed being able to get stuck in a rock on the western shore of The Shallows
  • Fixed player character appearing in the main atrium when re-joining the realm anywhere inside the Cerim Crucible entrance
  • Fixed the first stairway not connecting properly with the terrain during hallucination sequence in Iona’s Cavern
  • Removed many sidle points where the player couldn’t actually sidle & where it didn’t make sense
  • Fixed Gordon’s exclamation mark not disappearing after talking to him during Innkeeper’s Husband
  • Fixed Proud Lance missing one of its runes
  • Fixed being able to get stuck in the environment at the coastal entrance to The Black Trench
  • Fixed the Rookery elevator missing its mechanism animations
  • Fixed being able to fall out of world when running near a wall recess in Nameless Pass prison
  • Fixed being able to get stuck by climbing between the elevator and the wooden structure in Nameless Pass quarry
  • Fixed part of the vine wall being inconsistent near the beginning of Nameless Pass
  • Fixed a loot pile visually appearing for a moment after cooking food using a stove
  • Fixed being able to blink past the trigger for talking to Elsa in Cerim Crucible entrance
  • Fixed the bridge already being lowered when the Sacrament Intro cinematic starts
  • Fixed an issue where wooden walls could be indestructible in Warrick boss arena
  • Fixed physics issues with the destructible door in Nameless Pass prison
  • Fixed the falling animation not playing if certain weapon types were equipped
  • Fixed an issue where using Scream immediately after Dual Flurry caused the player to move further than intended
  • Fixed being able to enchant torches
  • Fixed being able to put runes in torches
  • Fixed being able to get stuck against Echo Knight and the fog wall
  • Fixed Gnarled Saw’s charged attack doing extremely high poise damage
  • Fixed enemies getting stuck against a broken wall in the mess hall
  • Fixed collision issues on the islet below The Shallows tower
  • Fixed collision issues for a climbable platform in Nameless Pass cavern
  • Fixed being unable to cast Heal Aura while on max health
  • Fixed the intro cinematic mentioning Odessa’s name in the subtitles
  • Fixed Randolph’s portrait being too large
  • Fixed an issue where the user’s project selection didn’t reset to the first option after leaving Danos’s menu
  • Fixed enemies being able to walk into the water in The Shallows
  • Fixed Black Spark Helmet’s sell price being way too cheap
  • Fixed the wrong keybind showing in Eleanor’s shop if it was re-mapped
  • Fixed being able to skip the passage through to The Riven Twins by landing on objects below the kickdown bridge
  • Fixed the Focus Drains Continuously enchant constantly making the focus indicator shake
  • Fixed the physics on the sails during the Phalen Church cinematic
  • Fixed Eleanor having none of her eavesdrops activating
  • Fixed Mire Leeches spawning at level 1 when they are released from Torn Grubhosts
  • Fixed the lighting in The Manor house
  • Fixed the map markers being missing for Darak’s arena for Of Rats and Raiders quest
  • Guard Benedus at the gate to Marin Woods no longer has an eavesdrop when the gate is closed
  • Guard Aldous at the bridge to Lowland Meadows no longer has an eavesdrop when the bridge is raised
  • Fixed the map markers being missing for the Cerim Chamber Statue & Seline at the end of Servant of God
  • Fixed Guard Benedus’s subtitles when talking to him
  • Fixed the camera moving incorrectly when backstabbing with a Two-Handed Great Hammer
  • Fixed being able to see out of world on the beach below the Darak boss arena
  • Fixed character’s underwear clipping through Dusk Child’s Cloak
  • Fixed the effects from Echoes remaining on the player character when using the “Return” rune to teleport back to Sacrament
  • Fixed enemies being able to respawn very close to players in certain areas
  • Fixed iron ore clipping into the wall just behind the elevator in the Nameless Pass quarry
  • Fixed the Old Cottage not having loot in it during certain world states
  • Fixed the Surge Slash rune tooltip incorrectly stating that it hits twice
  • Fixed an enemy being able to sink into the geometry near a ladder in Iona’s Cavern
  • Fixed being able to attack Torn Crawler before it had even emerged
  • Fixed Winnick’s eavesdrop not activating before starting Of Rats and Raiders
  • Fixed the resources not respawning in Sacrament
  • Fixed some stretched textures on Apprentice Coat
  • Fixed the Flame Sweep rune doing a fraction of its damage if the player hit an enemy with the edge of the attack
  • Fixed the chest on the far right of Mariner’s Keep being hard to open
  • Fixed Regal Cleft missing its charged attack VFX & SFX
  • Fixed a bug where stamina would not regenerate if player was in the radius of some vignettes
  • Fixed Brothers Keepers & Rogue Messer attacks not registering some attacks on smaller targets
  • Fixed a Gloamking being unable to properly navigate in the Crucible
  • Fixed a dig spot never respawning in Orban Glades
  • Fixed being able to survive when falling off the ledge in Echo Knight’s arena
  • Fixed the waves ending sharply on the western part of The Shallows
  • Fixed an issue where the sword that Fillmore works on in Sacrament would shake constantly
  • Fixed Winnick’s coat moving wildly at times during the Sacrament Intro cinematic
  • Fixed Talo the Torn Grubhost failing to spawn mire leeches during The Black Trench vignette
  • Fixed the skull icon for bounty enemies showing a transparent dark square around it when it was situated in front of fog
  • Fixed being able to climb pipes and get out of world in the first room in The Black Trench
  • Fixed Roan’s dialogue and subtitles not matching for one of his lines
  • Fixed an issue where female characters were using the male version of Eversol Knight Helmet
  • Fixed being able to get out of world on the upper wall of Mariner’s Keep
  • Fixed missing collision of a copper ore node on the eastern side of The Shallows
  • Fixed missing collision of a chest in The Black Trench
  • Fixed being able to clip through a wall near the lower entrance Rookery door
  • Fixed some visual issues with the Wolf’s model
  • Fixed a Plague Leader instantly drowning in Crucible
  • Fixed being unable to use experience potions in Crucible
  • Fixed being able to walk behind vines near northern whisper in Orban Glades
  • Fixed a Gloamking being unresponsive until the destructibles near it were destroyed in the Crucible
  • Fixed being unable to open a chest near the first whisper in The Black Trench
  • Fixed enemies spawning in the ground during Bloody Business bounty
  • Fixed bounty area indicators on the map being imprecise when zoomed out
  • Fixed being able to get stuck under the bridge after jumping into the water near the first whisper in The Black Trench
  • Fixed being able to jump off a cliff in Orban Glades and end up in The Black Trench
  • Fixed being able to go out of world by jumping across the cliffside in the northern part of Orban Glades
  • Removed a misplaced plank of wood in the wall just below the fiery chasm in Nameless Pass
  • Fixed an unintended shortcut where players could climb up a rock ledge to the western camp area in Nameless Pass
  • Fixed being able to fall out of world by unintendedly being able to get behind Gordon’s restaurant
  • Fixed being able to fall out of world by climbing up rocks inside the mountain in Nameless Pass
  • Removed a visible collider below the path to the Mountain Gate
  • Fixed the inquisition’s banners fluttering at the beginning of each shot during the Inquisition Arrival cinematic
  • Fixed being able to fish through a wall of a house near the start of Nameless Pass
  • Fixed misspelling on the Enchanted Gear challenge
  • Fixed an issue where loot would sometimes drop twice from enemies
  • Fixed structure below deck being unintendedly climbable during the Prologue
  • Fixed the blending of torches in Sacrament so they don’t emit purple colour
  • Fixed Sirens appearing too bright while in water
  • Fixed being able to fall out of world due to collision issues in the collapsed Masonry
  • Fixed collision issues with a bush asset present in The Black Trench
  • Fixed multiple walls inside the mountain not fading properly in Nameless Pass
  • Fixed being able to see out of world at the start of the prison area in Nameless Pass
  • Fixed a tree being uncuttable at the Mountain Gate
  • Fixed black textures being visible at the bottom of a wall in Nameless Pass quarry
  • Fixed hard lock disengaging by itself due to sudden movements
  • Fixed hard lock disengaging by running away from an enemy while they are still on screen
  • Fixed an issue where part of the bridge at the start of Nameless Pass fading out when enemies stand on it
  • Fixed the map not showing the quest’s name next to the map marker for the beginning of Spoken and Unspoken
  • Fixed the 23rd hairstyle being disconnected from the character’s head
  • Fixed some of the water having stretched textures in The Black Trench
  • Fixed some traps clipping through the ground in the Crucible
  • Fixed the prompt to progress to the next floor being barely visible on floor 5 of Crucible
  • Fixed a bonfire in The Shallows not appearing on the map
  • Fixed the speed at which the wall fades in/out in the captain’s quarters during the Prologue
  • Fixed a cabinet clipping into the wall below deck of the ship during the Prologue
  • Fixed some objects not fading out on the bottom level of the shop during the Prologue
  • Fixed the map marker for the Sacrament quest remaining on the map permanently if player skips rescuing Fillmore step
  • Fixed Cabin Boy Wort’s eavesdrop not activating
  • Fixed traps in the Crucible doing too low damage
  • Fixed a sudden lighting change when exiting the Masonry
  • Fixed Iona’s Bloom only being able to be interacted with from the right
  • Fixed an issue where Sirens sometimes would not bleed when hit
  • Fixed being able to get behind a closed gate by dropping off the vines at the start of Nameless Pass
  • Fixed the wording of the fog of war tutorial
  • Fixed Ice/Plague/Electric Sweep not hitting foes standing very close to the player
  • Fixed Sailor’s Bandana not properly fitting a character’s head with specific hairstyles
  • Fixed being able to clip through a wall near the slums of Sacrament and get stuck
  • Fixed the Boarskin Mangler only being staggered for a very small amount of time after being parried
  • Fixed the enemies for the Seen the Light bounty not spawning
  • Fixed an issue where the stone block next to the Nameless Pass elevator had no collision
  • Fixed an issue where the wooden wall blocking the entrance to Mariner’s Keep was invisible when inside of Mariner’s Keep
  • Fixed Echo Knight’s charge attack being able to hit players multiple times from the same attack
  • Fixed a visible gap on the top of the second hairstyle for female characters
  • Fixed an unintended stray piece of hair on the fourth hairstyle
  • Fixed Wolves and Sirens always looking upward when turning
  • Fixed a chest being hard to open in southern Orban Glades
  • Fixed some punctuation inconsistencies involving Eleanor’s shop
  • Fixed an issue where the current and next selected characters’ experience values would be overlapped on the main menu
  • Fixed the player character’s hair disappearing while wearing some helmets
  • Fixed some projectile attacks going through Darak during some of his attacks/animations
  • Fixed missing texture on the collar of Farmer’s Rags
  • Fixed part of the Windling Coat clipping into itself
  • Fixed an enemy being able to get stuck on a cliff above the first whisper in Orban Glades
  • Fixed being able to sidle back into the interior of the ship after the risen attacks during the Prologue
  • Fixed the player character’s head shrinking while resting in a bed
  • Fixed an issue with Seline’s robe that made it flutter extremely during part of the Inquisition Arrival cutscene
  • Removed an invisible collider on the right side of the broken tower in The Shallows
  • Fixed the vine wall in south western Sacrament so it is smoother to climb and so that players cannot clip through the wall
  • Fixed the NPCs clipping into Whittacker’s shop due to not moving to a new location after upgrading him
  • Fixed being able to climb the bags in the house near Orvyn in Nameless pass, which made the player clip through the roof
  • Fixed a water plane not covering the whole area in The Black Trench
  • Fixed being able to go out of bounds next to the jumping tutorial in the Prologue
  • Fixed some collision issues when climbing out of the waterfall pool in Iona’s Cavern
  • Fixed being able to skip the quarry puzzle in Nameless Pass by climbing a plank of wood
  • Fixed some barrels floating below deck in the ship during the Prologue
  • Fixed a stretched water texture in the optional part of The Black Trench
  • Fixed being able to climb on the side of a vine wall near the Mariner’s Keep elevator
  • Fixed players being able to clip through a gap between the wall and a wooden object below deck on the ship during the Prologue
  • Fixed the “sort” option having inconsistent positioning for all of Eleanor’s tabs
  • Fixed the player being able to skip the entirety of The Black Trench by climbing on the water pump next to the first whisper
  • Fixed being able to clip through the end of the pipe in the optional part of The Black Trench
  • Fixed an issue when remapping “Gestures” where it did not state that it is a hold key
  • Fixed the the Preview scheme and the Customization screen having different default descriptions on the rebinding menu
  • Fixed the timing of Rattigan’s Voiceover audio at the end of Of Rats and Raiders
  • Fixed Mira and Meri being missing before the Inquisition’s Arrival
  • Fixed the campfire inside of the cavern in Orban Glades making it impossible for enemies to reach the player if they stand behind it
  • Fixed black artifacts showing near the Mountain Gate when standing at the stairs
  • Fixed the ledge next to a crane being unclimbable in the Nameless Pass quarry
  • Fixed unintended parts of the 14th facial hair style sticking outwards
  • Fixed an issue where some NPCs would continue to walk for a time after the player interacts with them, during the Prologue
  • Cursed Host boon now correctly damages the player as its description states
  • Fixed being unable to open the door near the gallows to access the War Room
  • Fixed the buffs gained from sleeping disappearing if the player re-joins the realm
  • Fixed a collision issue of the islet just outside of The Black Trench coastal entrance which prevented players from getting onto it easily
  • Removed an invisible collider that stopped players being able to swing through the reeds outside of Warrick’s boss arena
  • Fixed the player character’s legs clipping into the bed when going to sleep during the Prologue
  • Fixed the False One enemies falling off edges when using their earthshatter ability
  • Fixed the False One enemies teleporting off edges to their death
  • Fixed the diamond indicator persisting above the Captain even after the player is finished speaking with him
  • Fixed an issue where players would start to climb behind vines if they sprinted when first attaching to them
  • Fixed birds floating in the air if the corpses they were resting on were moved
  • Fixed being able to clip into the wall near the start of Nameless Pass
  • Fixed Echo Knight being able to fall off the arena’s edge
  • Fixed being able to get stuck behind a pile of quarried stone near the western camp in Nameless Pass
  • Fixed a chest in the area above the Nameless Pass prison clipping through the rocks behind it when it was opened
  • Removed invisible collider at the zone’s edge at the start of Nameless Pass
  • Fixed an issue where the player’s poise did not start recovering until their plagued status was cleared
  • Fixed the vine wall near the whisper inIona’s Cavern so that players no longer let go automatically near the top
  • Fixed Blade Oil increasing all damage, instead of just physical damage
  • Fixed a ladder being disconnected from the environment near the second whisper in The Black trench
  • Fixed being unintendedly able to fall down the rocks onto a platform below at the end of Iona’s Cavern
  • Fixed being able to clip inside of the wall by climbing on small pipes in the optional part of The Black Trench
  • Fixed Alton’s subtitles during one of his dialogues
  • Fixed the collision & tweaked the shaping of the sidle edge above Orvyn in Nameless Pass so that players no longer fall off the edge & clip into the environment
  • Fixed the Rookery elevator structure not fading out properly
  • Fixed the early access message displaying every time the title is launched
  • Fixed an issue where projectiles would not fly straight if an enemy was at a different elevation to the player
  • Fixed a Steam Deck issue where the player could hit rocks below the water surface when jumping to the water in Iona’s Cavern
  • Fixed the legibility of the Steam Deck’s health warning
  • Fixed Raven’s location in Sacrament to not stand outside of the Homestead
  • Fixed the simulation of the cloth on the ship’s sails during the Ship Crash cutscene
  • Fixed shovels and axes icons appearing unavailable when viewing them at the anvil
  • Fixed player character’s movement at the beginning of the final cutscene of Rats and Raiders
  • Fixed the lack of the charged attack for the Brutish Cudgel
  • Fixed a spot in the wall of the Orban Glades killing the player on contact
  • Fixed an area of the Manor preventing the player from placing any furniture down
  • Fixed general alignment of vines throughout the game
  • Fixed the prices of the simple refineries and crafting stations
  • Fixed the bounds of the houses’ building zones, preventing furniture placement outside of the walls
  • Fixed chests positions to prevent them from clipping into the walls
  • Fixed the Sacrament bridge failing to open
  • Fixed general colliders in the Crucible arenas
  • Fixed the capitalization of the text on the Infuse screen at Eleanor’s
  • Fixed lights appearing and disappearing randomly in Sacrament
  • Fixed collision in the Nameless Pass
  • Fixed faders in the Nameless Pass
  • Fixed set dressing in the Nameless Pass
  • Fixed the fog wall fader at the Riven Twins arena
  • Fixed the collision at the Black Trench entrance
  • Fixed player dashing when skipping the final line of the dialogue using KBM
  • Fixed colliders in the Mariner’s Keep
  • Fixed faders in the Mariner’s Keep
  • Fixed set dressing in the Mariner’s Keep
  • Fixed Evelyn and Yupita’s location in the Sacrament
  • Fixed colliders in the Black Trench
  • Fixed faders in the Black Trench
  • Fixed set dressing in the Shallows
  • Fixed colliders in the Shallows
  • Fixed faders in the Shallows
  • Fixed point light reflection in cave at the Shallows
  • Fixed the description of the Simple Furnace
  • Fixed spamming attack button causing the damage of the next attack to remain the same as the prior attack’s, instead of scaling
  • Fixed colliders in the Orban Glades
  • Fixed faders in the Orban Glades
  • Fixed set dressing in the Orban Glades
  • Fixed the inability to cross back over the sidle beam in the Mariners Keep
  • Fixed colliders inIona’s Cavern
  • Fixed set dressing in Iona’s Cavern
  • Fixed Wretched Archer Pants clipping into the female character’s waist
  • Fixed the Cone Shot rune not animating the bow string
  • Fixed the colliders in Sacrament
  • Fixed the faders in Sacrament
  • Fixed enemies not recognizing the staircase in the Black Trench as an obstacle during combat
  • Fixed Sirens getting stuck in the walls within the Black Trench
  • Fixed the Whisper UI not being adapted to widecreen
  • Fixed the issue that prevented the game from being fully muted at 0% volume
  • Fixed the issue allowing the player dealing poise damage, when the enemy is frozen
  • Fixed the tracking for the throwable items such as bombs
  • Fixed special armorsets dropping from normal enemies and chests
  • Fixed the player briefly unsheathing their weapon during the Cerim Statue sequence
  • Fixed the clipping occurring while mining at the ore vein in the Nameless Pass
  • Fixed the ‘Lost Souls’ bounty missing the map location
  • Fixed the spawn of two chests in the same spot in the Nameless Pass
  • Fixed the items disappearing from the community chest upon the game restart
  • Fixed the second and the third equipped ring comparing the stats with the first equipped ring
  • Fixed Markos’s lines to be skippable
  • Fixed loot spawn at the Nameless Pass secret area upon the first visit
  • Fixed Dark Leather Hood & Mudstalker’s Hood clipping through the female character’s face
  • Fixed the targeting dot location on the enemies standing far
  • Fixed the position of the chest in the Nameless Pass to no longer clip into the tree
  • Fixed the rock in the Mariner’s Keep having an X-Ray effect
  • Fixed player being able to pause the playback of the Ship Crash cinematic by sidling at the door
  • Fixed lighting during the nighttime in the Nameless Pass
  • Fixed the ability to fall through the floor by climbing walls after saving Fillmore
  • Fixed the player getting out of bounds by dropping from the hallucination platform in Iona’s Cavern
  • Fixed the player getting stuck in falling animation in gap between hallucination platform and rocks inIona’s Cavern
  • Fixed player getting stuck in falling animation dropping into corner of rocks south of Whisper in Iona’s Cavern
  • Fixed player getting stuck in falling animation jumping from crates in the fire pit area
  • Fixed the animations of the Boarskin Mangler
  • Fixed the animations of the Rats
  • Fixed the Rusty Kopesh’s first attack hitting twice
  • Fixed the arrows fired by enemies flying diagonally
  • Fixed the functionality of the ‘Focus Halo’ rune
  • Fixed the Tanth Harvester’s shield appearance
  • Fixed the textures on the Chimney furniture piece
  • Fixed the colliders for Lucian and the Inquisition before accepting Servant of God quest
  • Fixed the description of the Innkeeper’s Husband questline steps
  • Fixed the camera zooming out when exiting the interiors
  • Fixed the lighting effects on the fire in the Nameless Pass braziers
  • Fixed the location of the ladder at the Nameless Pass to no longer appear floating from the platform
  • Fixed the Gloamking’s attacks to be parryable
  • Fixed the Midnight Blade special attacks’ animation using the wrong hand
  • Fixed the progress being rolled back when re-joining the realm mid-boss fight
  • Fixed the lack of notification when attempting to cook with full inventory
  • Fixed the faders in the Ship Tutorial
  • Fixed the set dressing in the Ship Tutorial
  • Fixed the Risen Stormwall navigation around the drop to prevent him from falling down
  • Fixed the gesture menu using an incorrect Select icon when using KBM
  • Fixed the faders at the Riven Twins arena
  • Fixed collisions for Finley’s platforming challenge
  • Fixed the trigger for the sidling tutorial to start earlier
  • Fixed the Torn Crawler to no longer be able to be killed while being burrowed under ground
  • Fixed colliders in the Carloline’s Inn
  • Fixed the Dusk Child’s ranged attack accuracy
  • Fixed the alternate route walkway from the quarry to prison area of the Nameless Pass
  • Fixed the description of the Level 3 Whittacker’s Crafting Shack in the Danos’s upgrade menu
  • Fixed the possibility of the boss from ‘A Man Down’ to get stuck on the wooden catwalk in the Nameless Pass
  • Fixed the appearance of the NPC models during the Ship Tutorial Intro
  • Fixed the ability to equip the furniture pieces outside of the house
  • Fixed Horanus’s pathing to no longer clip into the tent in Sacrament
  • Fixed the gears of the Mariner’s Keep elevator to have the animation
  • Fixed the player gaining control for a split second during the Spoken and Unspoken vignette
  • Fixed the Riven Twins projectile VFX
  • Fixed being able to use Heal 100% using trace even when the player is at full health
  • Fixed the enemy’s poise damage not resetting upon the combat disengagement
  • Fixed the state change in the Mountain Gate upon re-joining the realm after completing Servant of God
  • Fixed the burnt-out pile at the Mountain Gate setting the player on fire
  • Fixed the drop rate of the Cloth Garments
  • Fixed Markos not having eavesdrops and interaction lines when standing as a vendor in Sacrament
  • Fixed cloths popping on shot changes during the Ellsworth Speech cinematic
  • Fixed the loading circle appearing out of screen bounds when skipping cinematics using KBM
  • Fixed the items on the lower rows of the Buy menu not being properly selectable when using mouse
  • Fixed the barrels on the left of the War Room to be destructible
  • Fixed the popup notifying that the ‘Inventory is full’ when looting appearing below the Inventory screen
  • Fixed the faders in the War Room
  • Fixed the colliders in the War Room
  • Fixed Risen Breakers being unable to destroy wooden barricades
  • Fixed the description of the ‘Damage Surge’ rune
  • Fixed one stalagmite’s destruction being too explosive in Orban Glades
  • Fixed the Sacrament quest log showing a step mentioning Fillmore when the player has not encountered him
  • Fixed the inability to damage enemies downed by backstab
  • Fixed Caroline’s quest mark not disappearing after the Innkeeper’s Husband completion
  • Fixed several enemies lacking the drowning animation
  • Fixed the ‘Of Silence’ armorset required level to be reduced from 25 to 21
  • Fixed the missing SFX for some of the actions in the Crucible room
  • Fixed player being able to avoid the Ship Outro by running to the back of the ship
  • Fixed the Echo Knight getting stuck behind the boss arena fog when using the horse’s dash attack
  • Fixed Rogue Messer having inconsistent damage values
  • Fixed the set dressing within the Risen Attack cinematic
  • Fixed the Sacrament soldier corpse being stuck in the terrain of the Orban Glades bridge
  • Fixed Malina being able to get stuck on a step in Sacrament
  • Fixed the flickering shadow in the Church Prologue cinematic
  • Fixed the camera moving incorrectly when the player respawns
  • Fixed the bridge collision in Nameless Pass that require the player to jump across
  • Fixed the lighting issue when standing in the corner of the Homestead
  • Fixed the Crucible traces being obtainable from the destructables in the Crucible Atrium
  • Fixed the set dressing within Crucible arenas
  • Fixed ‘Multishot’ runes animation not matching up with arrows
  • Fixed issues with multiple different armor sets clipping at various points
  • Fixed the animation of the Torn Crawler burrowing out of the ground
  • Fixed the description of the charged spells for the “Hail”, “Spark”, “Fire Wave” and “Plague Wave” runes
  • Fixed the ‘Return’ rune taking focus even if the spell wasn’t complete
  • Fixed Winnick’s position after the vignette with Odessa at the prison
  • Fixed the Watcher’s cloak clipping through his chair during the Inquisition Arrival cinematic
  • Fixed the Echo Knight resetting when player gets close to the arena entrance
  • Fixed the recipes for consumables appearing in the equipment tab
  • Fixed the targeting system not targeting the Worms
  • Fixed the navigation on completed Seneschal projects navigating in order of completing the projects despite the hierarchy on screen being different
  • Fixed the localization of the Echo tutorial in Spanish
  • Fixed the platform in the Crucible arena to prevent it from being used to lure the Sirens
  • Fixed the enemies always dodging in a horizontal line even on uneven terrain causing them to float
  • Fixed player being able to walk while interacting with Roan during the Spilled Blood dialogue
  • Fixed the gap between Roan’s hat and the candle on it
  • Fixed the textures & models on multiple hairstyles
  • Fixed Cook Sprag’s animation popping when interacting with them
  • Fixed being unable to switch between tabs while interacting with Engraved hearthside Chest using “LT”
  • Fixed enemies becoming unresponsive while on the western ledge of Iona’s Cavern
  • Fixed multiple Bounties & Challenges having misplaced or missing map markers
  • Fixed The Watcher’s cloak clipping through his chair
  • Fixed the Danos project for Eleanor’s stall stating wrongly what the upgrade resulted in
  • Fixed Cronus’ first attack having the incorrect animation
  • Fixed player markers appearing on the map after filtering them out
  • Fixed critters’ damage scaling with their level
  • Fixed Warrick’s corpse remaining in the boss arena after the Inquisition’s Arrival

Hello
Omg hi
:slight_smile:
Lmao leave these in patch notes
Easter egg if they get past 32 pages
Do they read these?
Maybe they will see these
Ok i need to leave
Bye
o7

15 Likes

Thank you so much for playing. I would really like to hope that you will not abandon it over time.

What i said. Day 30… The Breach coming to our lifes. Day 1… I,ll play. Between the days, i,ll go to read allllll the notes paths. Jajajajaja…

That easter egg is classic. We need more of this!

2 Likes

Many things is Fixed nice but not the: [loop realm save bug infinity items] don’t forget about that one. :mammoth:

I’m pretty sure backups are being removed so you can’t do that duplication glitch anymore

The time is now, glfh to everyone!

1 Like

Looks amazing, can’t wait to play. I want various cats either outside or as house cats, though!

1 Like

Happy for the update!

But one thing, still no easy way to see descriptions of runes after they are slotted in?

For example, first weapon we get in the tutorial is a sword with a rune skill. There’s literally no way of knowing what the rune does before using it.

Why not put a description of said rune when you hover over them?

1 Like

Sadly right now the breach update has broken the good FPS I was getting on my steam deck I am sure it will get fixed, but right now I am only getting 9 to 10 FPS. I am not moaning, trust me I am patient. Just letting the Devs know.
I know many others have complained about performance on the steam deck before, but mine was always pretty good. So I will have to wait. I’ll try to make it to the first whisper. And then keep an eye out.

Thanks again Devs to your hard work and dedication. I trust you.

Oh and does anyone know how to chat on the discord, I am following but can’t talk to people. It says I have not got permissions. I don’t know how to get permission when I can’t talk to anyone to ask?

1 Like