Important balance and changes

I started the game this week and the game is too difficult for low level/gear players and extremely easy for highend players. They have to nerf bosses and extremely nerf builds and stagger/damage.

Or they have to create diffrent boss/crucible/dungeon difficulties to chose from with higher loot in higher difficulties. So players can do some progress. And i litterally couldnt do my weekly quests with level 7, and barely could do the dailies. Which shouldnt be the case anywhere.

Speaking of progress, the crucible gives 0 progress when dying, except for exalted gear. I can understand the vision of specific content for specific rewards and that youve removed exp from crucible which is retarded in my opinion, but i get the idea and vision. But you have to garantee progress in any gamemode, even if you die. Because in open world gameplay, you get exp, mats, loot and money. In crucible you get almost nothing and lose ur food to heal. Thats not a good way of investing ur valueable time in a game. We need to be realistic and forget those hardcore gaming fantasy, which is mostly just a fantasy and never works well in reality. Best solution would probably be random loot and mats given and a good set amount of silver for each completed chamber. Or only like 5 silver after each completed chamber, so you do atleast a good amount of money and then you could also use it to buy mats from the crucible vendor.

And to make a boss difficult in crucible after reaching him through 8 levels and then die to him to then just replay everything again just for another boss try is actually insane. Like in darksouls people have like 10-50 boss tries, now imagine they need to clear the whole area again before they can do another boss try. thats insane and annoying. you can make the boss harder, but with a spawn at the boss or make the boss much easier for everyone. idk it needs a good solution. Like i said after doing some mega balances, because later builds just kill the boss in few seconds, while beginners cant even kill the boss at all.

The artwork of the game is nice, but it doesnt mean that you should make all armors look horrible. I litterally look like a clown, no matter what. Thats a total shame and extremely poor design work. Either you should remake all armors, or make the new armor sets look cool. like badass plate armors or fokin cool rogue leather armors for example. And maybe you can add elemental effects on them if they have fixed elemental stats or if you put elemental stats on them all armors automaticly gain those effects, so you can actually tell by the armor if the player has an elemental build. But for real do some good looking armors, especially for the heads…

And maybe allow to transmog only for the same type of armor, so players always know what type of armor is used. And maybe allow armor color to be customizable.

Remove falling from edges when attacking, like in eldenring. its extremely annoying, especially because of the movements during attacks and the pushing back of the enemies when you hit them.

Adjust the backstab radius, because you cant tell where the back is when theyre fighting, because its turning with them constantly. And the animations are just too bad to tell. So the only and easiest fix would be to increase the radius drasticly to around 150 degrees behind his back. or fix the animations, which would be alot of work.

And ofc remove the real time timers, i get whats ur trying to do, but like i said before, forget those hardcore gaming fantasy. Its never working in reality, peoples time is valuable and they cant just wait 4 fokin hours for something, if they only have like 2 hours of time to play. And that means that they can only benefit from sleeping buff once a day and when they die to a monster or fall down a cliff, they lose that buff.

Make those timers for projects like 15 min, that gives you the cool feeling you want them to feel, so they have to wait for it and take a break or do other stuff and are excited when the project is done. Same for sleeping, it should insta heal you up and then give you diffrent levels of buffs, depending on how long you slept. like level 1 is instant, lvl 2 is 5 min, lvl 3 is 15 min, lvl 4 is 30 min and lvl 5 is 1 hour. thats it, nothing higher. so you can get the highest buff after doing a 1 hour break, so you can actually get that buff mabye multiple times a day. and those buff stay even after dying, otherwise it wouldve been a total waste of time. Also archievable in ur own home, otherwise youre force to sleep in the inn everytime, instead in ur home…maybe add diffrent tier of beds, to match the same buffs from the inn. but it should be in the game now, to match the buffs from the inn, which are in the game already. same with diffrent tiers of work furniture to process materials faster.

Material stack size in the stashes should be unlimited, so you have all the same mats in one stash instead of many diffrent ones, which also ruins ur housing.

And you should able to accept all headbounties at the same time to do them at once, like the challanges.

You asked if all items should be craftable. i think they should, but crafted items shouldnt be tradeable. So crafting becomes a big part of the game, instead of losing value and focus.

And i think light weight needs some buffs like lower stamina costs or something, because most players just run heavy armor in medium weight. But the problem is probably the stats “increase armor %” and “decrease item weight %” with these stats you destroy the whole balance of the weight system. These two stats are extremely strong on plate armor and heavy weapons and extremely weak on light equipment. They make light equipment too weak in comparison, so the best and actually only fix for this balance problem would be to remove those 2 stats from the game entirely. maybe even from the crucible echoes. Then people will start to think about their equipment load again and do some serious choices.

I probably forgot alot of things, but these are very important and needed changes and i hope it will be done, cause the game has potential if it gets alot more content, especially open world content.