I actually like the idea of "This isn't a hoarding game"

The problem is that the game deliberately encourages you to hoard with its systems. And being told not to pick up shinies just feels bad as a player. Most of us enjoy the gathering aspect of the game, we just wish inventory management at home and between vendors/workstations were more user friendly and convenient, that’s all.

I made several suggestions in another thread on how inventory management could be improved while keeping the same kind of vision initially set out in the game.

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