But there are lower tiers of almost every weapon so you don’t have to change your stats too much to be able to have a feel for if you like the weapon style or not
It’s kinda what I was doing to test different early game weapons but now I have a few points in random stats I don’t want. Womp womp
Hence why I wouldn’t mind being able to get those couple back now that I’m headed in the direction I want.
It doesn’t negatively affect anyone to allow a respec functionality. The people who argue against a respec system just seem to want to spitefully impose their will on everyone else. For some people, it’s only ever going to be a single player game.
If people want to play the game through with another build, there’s nothing stopping them. If they need an artificial restriction that forces them to start a new character to prevent themselves from somehow ruining their own fun… that’s a personal problem that doesn’t need fixing/addressing.
You could say the same thing about people who want it. And I’m only partially against it
But I am a real enjoyer of old school type games and it seem like at the state the game and the devs Vision is like really what I want like I’ve interacted with every single vendor and mechanic in the game and they are all useful.
So I’m in for making it into more of a mechanic.
Like pots that you can craft or find
Just opposing views everyone wants the game they want no one’s trying to bully anyone
I think the best solution is to allow the ability to respec because it doesn’t hurt anything.
In support of this argument, the fact that the weapons all have attribute requirements that are too high to try them all out on a new game still in early access. If you just started playing the game, you would have no idea what weapons you liked/disliked and you might end up with a build that doesn’t work for your skill level based on the difficulty.
For example, two-handed weapons are incredibly slow and the current design doesn’t allow animation canceling with dodge. This means you get stuck in slow animations and get hit frequently and your attacks are interrupted without landing. It’s like bashing your face into a wall over and over with no reward.
To the developers, I would definitely request dodge being able to animation cancel attacks so you don’t feel over-committed with slow weapons or charged attacks. Many other games have this feature (such as the upcoming PoE 2).
I would also request reducing (or preferably eliminating the attribute requirements for weapons and instead just based on level). Since the weapons scale on certain attributes, they will be weaker if you don’t support them with attributes. Don’t restrict our ability to try them out before we can decide which we want to put our attributes in support of. That’s not appreciated in an early access game where everyone wants to be able to try everything and see what they like before committing. It’s an easy change and hurts nothing. The difficulty will not be affected.
The ability to respec unlimited amount of times and freely hurts the players who want their decisions to be important while leveling up. If I had free unlimited respecs I would not think twice before leveling up and I do not like that.
I think a middle ground is best where you either have limited amount(3-5) of respec per character or have it be unlimited but expensive to do.
Also dodge should definitely not cancel attacks on any weapon ever.
It’s not like respec is going to change difficulty in PvE or PvP.
I wouldn’t imagine they would allow you to respec during combat so the only difference is that people would all be closer to equal if they knew the secret min/max formula for PvE or PvP.
Without respec, it would just mean those elitist min/maxers would be overpowered compared to everyone else just playing for fun and they would mop the floor with anyone not optimized and basically ruin the experience for them. Artificial restrictions only hurt the gameplay experience and help only elitist min/maxers that simply want to dominate other people without any challenge.
Ya but I think that you can pretty much test every single style of weapon in the early game and be able to tell if you like that play style with only a few points put in.
It seems to me like everyone just wants it so they can get to the end game and tryout all the gg weapons
But I’ve said enough my points are all in the comments above.
I’ll let everyone else discuss I havnt much more to say about it
(Edit and also maybe they could add in more tier 1 weapons of every type so there’s a chance to try them)
That’s not actually true.
There are weapon types I didn’t see until level 27 so never had the chance to try and either can’t use because of attribute requirements or just recently unlocked. For example, the two-handed curved sword. I like the animations, but it just happens it’s not better than the weapon I’m currently using.
There are many weapon types I’ve had for a long time, but haven’t been able to try since the attribute requirements are completely different than what I have. I don’t want to play another character just to see if I might like a weapon that my current highest character can’t use. That seems like a massive and potentially fruitless waste of time.
I agree. I started new character and I start to liking it.
It doesn’t take any significant time to add a respec feature.
It’s just about getting to it with other things they are working on.
The issue is that many, many players want a respec and having one hurts no one.
If you like making lots of characters, that’s your choice. However, many people don’t like doing the same thing over and over.
I would play multiple characters if there were classes, but having attribute choices during leveling define your character is never valid. It’s like you want to be one thing, but if you made a mistake, there’s no way to undo it.
Maybe you wanted to increase damage with a certain type of weapon, but then found another one that you liked much better, but it uses a completely different attribute set. When you’re unable to switch and have to make another character just to use (or try) another weapon, that’s just aggravating.
I think a lot of people won’t bother making another character at that point and that sort of wastes the effort of making all the different weapons if 90% of players won’t even get a chance to try it because high attribute requirements and rarity mean that you don’t get the weapon until level 28 and you don’t have the correct attribute set to equip it.
This game isn’t Baldur’s Gate 3 where each playthrough is a series of decisions that change the overall ending and justify multiple playthroughs.
There is no class system in No Rest For The Wicked and there’s no clear path for weapons since many weapons of each type have different attribute requirements, but no functional difference. For example, you can get a 42 strength two-handed greatsword and a 26 strength 26 faith two-handed greatsword.
There’s no difference that would make faith relevant other than a different attribute. I was hoping that faith stuff would have some sort of healer functionality and intellect would produce magic effects. They kind of wasted the potential just making different attributes with no distinct flavor that you would expect.
So it’s basically one of those things where anybody who argues against a respec system is simply white-knighting the developers and everyone that wants one is simply being rational.
It does. People who argue for the respec system just want to spitefully impose their will on those that seek to make this game different and better. For some people they’ll only every play this game for 10 hours and leave eitherway.
My god you sound so petty, thinking you’re somehow the spokesperson for everyone, I hope the mirror image shows you how menial everything sounds, you have 0 credibility, I don’t know you, you just as biased as people that are against the respec. So it makes no difference.
You provide a flaccid statement, with 0 reasoning or proof.
Score = Completely invalid
Speculation.
Here I’ll show you how ridicoulous this sounds.
The ACTUAL issue is that many, many players want the respec to be balanced, and be incorporated in a way that still has value while it doesn’t completely break the game replayability.
You somehow count those opposing to the respec system as those against the playerbase, yet here you are being the supposed spokesperson for everyone, making speculation left and right and assuming them to be “facts” based on what standard?
This is just as unplausible as anything.
From my impression you just came infringe whatever progress is to be made in this regard and that’s it. Every thought or idea that goes it’s own way is just a pure threat to you.
What you and a few of you fail to realize, I don’t know if you do it on purpose or if it’s your denial kicking in, but the comment section is very much divided between those that feel offended by the mere thought of this going forward, and those that are actually trying to find a solution to this,
And you currently are just not worth being here I’m sorry, there’s people that are debating this in far more constructive ways, so please. Stop. You’re toxic, and are going to be flagged for it, every. single. time.