My biggest issue with the game is that the randomized loot discourages exploration. There have been countless times where I explore a secret area behind a waterfall or do a jumping puzzle to get to a big chest, and I found crappy loot. I understand that the loot is randomized to mimic ARPGs and maybe I’m just unlucky, but they could increase the loot quality of certain chests. It made me not want to explore. Instead of risking my life climbing up the mountain to get to a chest that could have crappy loot, I’d rather just find chests that were on the ground and easy to access
Another Example: In the big city, there are numerous hidden chests to discover. However, these chests don’t offer anything unique; they contain the same loot as regular chests found throughout the world. This renders the exploration of the city chests somewhat pointless. While they provide additional chests to find, their lack of unique rewards undermines their value, especially considering that chests respawn elsewhere.
My suggestion is to split the upgrades that the player can get from the Plague Ichors into separate items (something like the Golden Seeds and Sacred Tears from Elden Ring) and reward the player with these items for completing a jumping puzzle, finding a secret location, exploring off the beaten path, or maybe even from quests. I found creating a new realm and defeating bosses quickly to be the best way to farm Plague Ichors but it didn’t feel fun or exciting to create a new realm and rush through everything. The Plague Ichors, which felt special and unique at first (from defeating bosses and completing the weekly bounties), they suddenly became something easy to farm and the upgrading of inventories seemed tedious like extra padding to unnecessarily extend my playtime.