There is no incentive to explore and find hidden chests. Here's my suggestion

If all chests have random loot, then there’s no difference between going straight to objectives while finding loot on the way VS. going out of my way to look for hard to reach chests. Like why would I walk up to the 5th floor of the casino when I could just use the slot machines on the 1st floor?

BOTW and Genshin exploration would be meaningless if all the loot respawned. But since they don’t, players are encouraged to search every nook and cranny.

I understand the game’s direction to have randomized loot but as of right now, there is no real incentive for me to go out of my way to look for chests. Maybe there could be a 1st-time bonus for opening a chest at a certain location? Maybe some sort of collectible that can be exchanged in Sacra for a stat point, unique runes, gems, furniture. 1st-time chests could have a subtle glow to them as a visual indicator.

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Funny because farming chests on multiple realm is all I’m doing these past 2-3 days in order to gather all recipes and I love this kind of grind. 100% my jam.

BOTW and Genshin exploration would be meaningless if all the loot respawned. But since they don’t, players are encouraged to search every nook and cranny.

I don’t think you’ve played BotW, lol. EVERY SINGLE LOOT, respawned. You literally had maps made by the community, to farm Royal Weapons in the underworld, like this and this.

there is no real incentive for me to go out of my way to look for chests.

I think you have it backwards. BECAUSE it is randomized, you have an incentive to go out and farm chests.

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I’ve gotten more Recipes, gems and rings from large chests than from any mob drops. In fact i’ve never got a recipe from a mob drop.
So there’s pretty good incentive to go look for the chests. Also you would probably find all kind of gatherables on the way and maybe a rare mob guarding said chest that will drop Ichor to upgrade your character.

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I think the same. Random Is not funny

Funny because farming chests on multiple realm is all I’m doing these past 2-3 days in order to gather all recipes and I love this kind of grind. 100% my jam.

What you’re describing is grinding for mats. We have a limited map right now in the EA. Once we have an expansive map, and once people learn about efficient farming routes, getting that one chest behind a puzzle you can’t quite understand or a chest far atop a parkour cliff just isn’t worth the effort if it’s just the same RNG pull to the chest on the side of the road.

I STILL get every chest because I’m curious how the devs made secrets and puzzles, but it’s still odd to me, from a game design perspective, that a secret chest has the same loot drop as a chest on the side of the road, and both of them respawn.

EVERY SINGLE LOOT , respawned

Korok seeds and shrines didn’t respawn. Every Korok seed had a puzzle attached to it or was found in a peculiar location. Some shrines were hidden behind world puzzles. Seeds and Shrines gave you inventory, stamina, and HP. If seeds and shrines respawned, why would I look all over the map for all of them if I could just farm a small location over and over? Why solve a riddle on a snow mountain just to spawn another shrine when I could just walk up to one on the side of the road?

BECAUSE it is randomized, you have an incentive to go out and farm chests.

You have an incentive to get chests. You have an incentive to open chests efficiently with a farming route. You don’t have an incentive to spend time to look for a chest that is very out of the way.

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Yes but you’re comparing chests to mobs. I’m comparing chests completely out of the way to chests that aren’t. Yes there IS an incentive to grind for chests. But there is no incentive to find a single chest blocked by a puzzle or secret compared to three easily openable chests on the side of the road.

Say it’s 1.0 and you have pretty solid weapons and collected all the recipes. You’re strolling through the final area before the final boss, an area you’ve never been to before. In this final area there are lots of dangerous side locations full of chests, these chests are the same RNG as the ones in the Shallows or anywhere else in the map. Youtubers have already discovered an efficient chest farming route that doesn’t involve the final area. What reason do you have to get these chests instead of just going straight to the objective or farming the efficient Youtuber route?

that a secret chest has the same loot drop as a chest on the side of the road, and both of them respawn.

Tell me which chest is secret. At most it’s behind a shortcut you unlock and from them on it’s simply reachable with 0 effort.

Korok seeds and shrines didn’t respawn.

None of these 2 are loot. You can farm every single weapon in BotW. I gave you the maps for the top tier weapons as well.

You have an incentive to open chests efficiently with a farming route

I don’t have any route because simply they do. It respawn in the same areas every time.bi just run from the beach to nameless pass. It’s really simple honestly.

The system is perfectly fine.

There’s one thing I’d prefer to be different with the chest looting:

I wish that certain chests would contain one or two “fixed” items so it would be a secure source to target farm them. The other day I was looking to find Tier 1 leather armours to play the enchantment lottery, but would only find 2 pieces in 3 hours of farming. It got so frustrating that I resorted to duping, which in turn took away my fun to play that char/Realm (so I started over fresh).

Tell me which chest is secret .

Like the first chest on the beach behind the destructible wooden wall or the one behind the waterfall, east of the beach. Doesn’t matter how “easy” or “obvious” they are. Secret in this context means the dev hiding it like an easter egg for the player to find.

None of these 2 are loot. You can farm every single weapon in BotW. I gave you the maps for the top tier weapons as well.

meh terms. Fine, not loot then but “things you get out of exploring/ doing parkour or platforming/ sidetracking/ solving puzzles” I’m not comparing Wicked chests and weapons to BOTW chests and weapons. I’m comparing Wicked findables to BOTW findables.

The system is perfectly fine.

I need to clarify that I’m not having trouble nor does this hinder the player. I’m saying that it will enrich the experience to add incentive to finding every chest in the game. There is no sense of reward for doing a platforming puzzle or going out of my way to find a destructible wall for a chest since if I just keep following the main path towards the objective, I’ll find a chest anyway.

I think the fix is to have tiers of chests with their own loot tables. Ang higher tier chest are usually harder to find or more difficult to get to.

There’s no chest that is the equivalent of 5 floors away.

The most isolated chests I’ve found have been a 5 second run from the main path.

Which, yes, have enough incentive for me to go out of my way to open them.

But there are hidden chests. Chests you have to cross a thin platform you have to suspect is traversable. Chests behind destructable walls. Chests behind waterfalls you have to swim to. Those require curiosity, or a keen eye, or sometimes a risk. These behaviors can be rewarded.

It guaranteed that there are players who have missed some chests. Maybe you and I’ve missed some chests. But we’re not really thinking “Oh no did I miss any chests?” because we don’t miss out on anything by not finding a particular chest. But if for example some guy in Sacra rewards you with something for finding all chests for the first time in the Shallows, you’d think, “Oh there’s something hidden I’m missing here! Better go exploring and be more observant!”

It’s just not that kind of game man, and I’m glad for it. I hate games that have pre-defined loot, where everyone just looks at guides to figure out where to go for every little thing.

I’ve got 80+ hours in, and I still loot the vast majority of chests. They are your best source for armor and weapon shards and the likes, frequently have fallen embers, etc, all of which are very important.