Game Suggestions from Netizens on Baidu Tieba, a Chinese APP

  1. Ann_Aee’s Suggestion: The reward feedback for map exploration is really poor. It might be only a bit better than the DLC of “Elden Ring”. Opening shortcuts is indeed satisfying in the moment, but sometimes, at the end of shortcuts or secret paths there’s only trivial loot. My idea is that the respawn times of treasure chests of different levels should also be tier - based. Then, fix the positions of treasure chests and increase the rewards of high - level chests.

  2. Samika’s Suggestion: I’d like to propose just one point: remove the level cap. I hope for a more versatile stat - allocation approach so that I can use various weapons at any time. This would bring more freshness to the game. With such a rich variety of weapon modules in the game, players can only use a limited number of them at will.

  • Additionally, I’m not sure if it’s a bug, but weapons bought from the blacksmith and those dropped in trials have the same attributes, yet different usage requirements. For example, for an ordinary longsword, the one sold by the blacksmith requires 10 strength, while the one dropped in trials requires 42 strength.