Friendly fire feels pretty bad in two-player coop with both players using melee attacks.
Not much else to say. It’s almost impossible to avoid hitting your friend.
We’re only 5 minutes in and I think this may block us from progressing much further.
Friendly fire feels pretty bad in two-player coop with both players using melee attacks.
Not much else to say. It’s almost impossible to avoid hitting your friend.
We’re only 5 minutes in and I think this may block us from progressing much further.
That’s the whole point of a co-op game bro… find synergies with your teammate. If you both insist on running your own builds even though they don’t seems to work together, then don’t queue co-op. Stay solo no?
+ after 5min I don’t think you’re legit to say both of your melee builds doesnt go along…. maybe try a little bit harder ?
Yeah we started to figure it out… sort of a body check ping/pong or divide and conquer.
It’s not as bad as we originally thought.
bro what? i want to play this game with my friend. i shouldn’t have to change my whole playstyle just cus of a dumb mechanic forcing it on me. forcing players to play a certain way is never good. ff should be a toggle not a mandatory thing.
All it does is making you think what attacks you decide to rotate in. You can still enact any playstyle you like, but you have to be intentional.
From what Moon has shared, that is exactly what they want to achieve.
Silas
You need to get better at organizing attacks. You cannot attack at the same time, You can, if you have weapons which don’t have wide, swiping attacks.
Try to strategize a bit who is attacking when, because you can’t be in melee all the time, anyway, because of stamina. So, attacking from front and behind at the same time, or get into the fight one by one.
It takes time to get used to it, but it is really good.
Friendly fire shouldn’t be removed. It adds depth to combat, which is needed. If i want games where i can attack at the same time as my teammate, i will play Path Of Exile, or any other ARPG.
This one does it this way, and my opinion is that it should be as it is. It’s refreshing.
The ping pong approach is a perfect description of what a few of us playing last night experienced. It was almost subconscious. Two people batting an enemy back and forth, and a 3rd taking pot shots at them with a bow in between the hits. It worked surprisingly well.
Exactly my thoughts, it felt so good. You can’t even spam because of stamina, so it all makes perfect sense.
Of course, i would completely be fine with and option for Realm to have friendly fire turned on/off, so who likes it on, let them have it.
I have already said this elsewhere, don’t remember, but let me say it again:
The game need FF as a way to force people to organize, use tactics, learn how to cooperate.
I hope it will not go away at all and will stay. And that is fine, because the game is great this way.
If you can’t play the game because there is the evil FF, well, it is a “group issue”. You are unable to play cooperatively and everyone wants to be rambo, headbashing the keyboard. You need to learn to play “TOGETHER”
We played since we approached the game, with a group of 1 archer, 1 mage and 2 melee. We barely felt the FF. Ofc hits happens, but it is very negligible, and we played straight from start on the max difficulty.
Completely agree.
I also think there should be even higher difficulty, where NPC’s are not just stronger, but faster too.
Unspoken is hard, but not that hard.
Skill issue.
This game requires communication and paying attention to everyone who is playing. It is not ment to be a button smasher.