Friendly fire feels pretty bad in two-player coop with both players using melee attacks.
Not much else to say. It’s almost impossible to avoid hitting your friend.
We’re only 5 minutes in and I think this may block us from progressing much further.
Friendly fire feels pretty bad in two-player coop with both players using melee attacks.
Not much else to say. It’s almost impossible to avoid hitting your friend.
We’re only 5 minutes in and I think this may block us from progressing much further.
That’s the whole point of a co-op game bro… find synergies with your teammate. If you both insist on running your own builds even though they don’t seems to work together, then don’t queue co-op. Stay solo no?
+ after 5min I don’t think you’re legit to say both of your melee builds doesnt go along…. maybe try a little bit harder ?
Yeah we started to figure it out… sort of a body check ping/pong or divide and conquer.
It’s not as bad as we originally thought.