While we currently can only play act 1 and up to level 30, there’s already people with 2 focus bars because the original one gets too long.
At the same time, they need to chug focus potions to get started after death.
Idea: reduce the amount of “max focus” you get from each stat point, but add something like 0.5-3 regen per stat point.
This means that a low level mage still needs to melee, but you can spec into glass cannon with lots of regen to stay aggressive, or add some points to health & carry weight to be less aggressive but have more defensive capabilities.
I think up to 3 focus regen per second per stat point sounds alright, because that means at 30 stat points it’s ~1 free starter spell per second, but at level 10 that’s not one-shotting enemies anymore.
In other words: you can maybe kill 1 enemy for free at the start of a fight, but you’ll need to do quite some kiting/dodging/melee to take down the second enemy or a champion/boss.
It also sounds future proof for a2-a5, as I assume spells are going to get more expensive in terms of focus points.
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I think your proposed number is way too high considering there is already gear buffing focus gain as well but at least something higher than what we have as an affix rn which is…1 per minute? XD
But they are looking into it, already confirmed.
Yeah that’s why I gave 0.5-3 as a range, and 3 as the calculation example.
I imagine that gear starts dropping once you want to use more powerful spells, so I imagine even 3 regen per second might be ok. Remember that it takes 100 focus to shoot pretty basic spells
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Yea i really was looking forward to build around focus regen in my case for the archer and then I realized it’s completely useless lol. Focus gain on focus used and damage dealt still exists but you can’t stack that gem either so they are really trying to prevent pure ranged characters right now due to how easy it could be to play without going into melee range. But it has to be considered how tight some spaces in the game are and how much mobility enemies have. More often than not you will not even be able to make enough distance to “snipe” them.
Exactly right: as range becomes a reliable build, more enemies can be given gap-closing abilities