I dont wanna say that the food in the game is not a good idea, but its kinda mehh. I do like the flask system like in other games (you start with a small one and upgrade it over the playthrough). Plus the wait time is so annoying. In boss fights its just better to get hp on hit and use that vegetable block for 10 % dmg. So basically food is almost useless in lategame. So i would just scrap it, give us maybe flask or something that u can refiil on death or at some outpost/respawn point/random place and reddo the food that it only gives buffs/dmg/resistance/more stamina and so on.
Makes more sense, yeah.
i also prefer food to be only for buffs and hp/focus for flask/potion
Game definitely doesn’t need a flask or potion system for health.
Food is fine, and fits the game.
Not everything needs to be a Dark Souls clone.
its still different system from souls games if you have to craft the potions and it works just how it already do. what i ment is just separate buff and healing because for me it just makes more sense to have focus (mana) and healing potions and buff foods
My issue with the food is that it discourages you from trying difficult areas early. If you have a finite pool of heals that requires grinding/ spending lots of money to replenish upon depletion, you will only stick to areas that are “safe” or “moderate”, which is a bummer.
Also, to be reductive, not everything has to be a breath of the wild clone either haha. It goes both ways
The point of this is to try to make the game better so keep your feeble mind to yourself. ![]()
It’s called preparation, that’s the word you’re looking for. A thing unanimously built into the core gameplay loop of ARPGs not just Diablo-likes. It may not be perfect but it’s a lot better than design here than being allowed to freely gain XP without losing anything if you implemented a flask system
Sure if you could actually articulate a good way to do it. Keeping literally everything about this game but you get a flask is a good way to just make people be unpunished for any bad decisions or throwing themselves into a fight
To me its not what im looking for in a souls-like game. Stacking 40 pieces of healing and slowly hitting the boss while eating myself to hyperglycemic coma.
This is the official forums. Not the Steam forum.
Insults are not very helpful ![]()
Dark souls uses a flask and alot of people talk about that game as one the more difficult games ever even with how healing works. What are you even going on about?
Like the comment; not everything has to be a breath of the wild clone either.
Can people who disagree just make their own post giving their feedback to devs why they like the healing instead of attacking people with a different feedback, please.
I think you misunderstand, like many others.
The forum is about feedback and suggestions. To keep it cival people should stick to the threads they agree with or own threads and topic. Dagreeing is fine, just make a counter thread and stick to it. Arrguing when it is clear people have different opinions doesn’t lead anywhere and you are confusing arrguing and discussion.
Exp: Someone like the rune system and some don’t. But they should be sperret to make it easy to follow. Is it good or is it bad and people should gader where they agree the most and make it not so hard to read through to what is general feedback or suggestion.
There’s even a «solution» mark you can give. So discuss with what you agree with and read the thread titles.
You can literally flag people for not being on topic to the thread.
This is to keep the threads clean and easy to read and for the devs and everyone and it helps to overlook what is a hot topic of feedback or suggestion or bug and also makes it easy to see how many actually want the change
To me it seems you and others are making it personal and not about the game or the development team.
You’re basically making your own thread in someone else’s feedback if you understand, and makes it hard to stay on topic and find like minded people where they can work out a solution, but that does not mean the developers will make the change, but it’s there easy to see; what is good or bad.
I like the food system it’s like this game actually has a lot of systems to interact with other games there’s no thought to anything and less to interact with making them in my opinion more boring.
Like Havnt played a game in awhile where I have interacted with every npc in town and have it be useful.
i think the food system is a good and functional idea, it just needs adjustments and refining, i dont see a better way of doing the healing system in this game based on how it currently works.
many threads are discussing the healing system at the moment and i think that’s because it currently has a few too many complications to be smooth and enjoyable:
-you need recipes, so you need ALL the materials to make that ingredient.
-the current recipes dont allow for much flexibility and there arent that many either, especially early-mid game.
-i think basic food ingredients could be spread more intelligently throughout the map, to make gathering after losing a big amount easier and less tedious.
-not too confident about this but i think it might be cool if there was a basic food ingredient (like the herb) that just healed you a lot by itself, so that became the basic healing item, and then the more complex food recipes offered valuable bonuses, so you could have easily gatherable heals, and then have very good heals with bonuses when you make food.
-inventory slots make gathering food feel AWFUL; that needs a bit of tinkering honestly.
i hope you find my views appreciable on how to improve the current food system, and thank you for reading ![]()
Agreed, i love the food system and you have other methods of healing, the rune spells are great, i just think the +healing effects you accumulate on armor are not transmitting to them.
all of this in my view is a direct improvement of my suggestions and statements; good stuff
I’d be down for flasks that have other effects like +20% damage but -20% stamina. So many other things can be done with this. In other words, not healing but more of the potion variety. Perhaps beer increases your poise but you lose armor.
Not always, which is part of the problem.
Food makes perfect sense when clearing enemies out of an area that don’t respawn. Works great there, and I don’t have any issues with it.
Where it breaks down is bosses. You typically get one of two effects with a non-replenishing healing resource:
- The boss is difficult, and kills the player repeatedly. The player slowly runs out of healing items until they are gone. Either the player has to walk away to go farm healing items again (which feels awful, speaking from experience), or they have to attempt the boss over and over without any healing (which also feels awful, also speaking from experience).
- The boss may still be somewhat difficult (or easy), but now the player has accumulated a ton of food. Even if the player is fighting poorly, they can just run around waiting for their healing items to come off cooldown, and slowly chip away at the boss’s health until they prevail. Wins like these don’t feel rewarding compared to learning a boss’s moveset and executing the fight cleanly.
Both options feel bad. And different players are going to fall into different buckets. It’s impossible to design a boss that lands in the middle and takes the perfect amount of healing items to learn, because players have different skill levels, and will need different quantities of healing items before they can down a boss. This is a problem, because bosses should be one of the most interesting parts of a game, and both options make fighting bosses discouraging.
I love Bloodborne, but blood vials were easily the worst part of that game, and suffered from the same problems.