I think this game is super cool thats why I spent the time to write this and I think even with the criticism its gotten its criminally underrated sadly.
Healing/food
Think it would go a long way just to let players instant heal to full at bonfires or whatever they’re called in this game.
I liked the old food mechanic better. If im going to take the time and effort to farm food let me use it endnlessly on a boss etc or just give me a flask so I dont have to farm it.
Ranged mobs
I mean theyre just giga overtuned unless you get the jump on them. Anyone who plays the game understands.
Maybe tune sewer boss down very slightly?
Idk im kinda good at games and struggle quite a bit on him and now you cant just out attrition him with food anymore. Makes me worry about people bad at games ya know. He’s quite a crazy leap in difficulty from the rest of the game at least for me.
Buff casters early and probably rethink focus entirely
I understand you want spells to feel powerful and it would be far too op to just let them cast a lot early on. But like why not just give a mana bar with insane high costs or something? Hitting mobs for mana is a very odd choice for casters that do practically no damage/poise early on.
I wanted to try wands since I avoided all magic my first playthrough. It was awful and pretty much instantly went back to claymore and started tearing it up. I’m probably just ignorant but claymore just feels like sooooo much stronger than anything else I tried in early game.
Gear is awesome but sus(I love you for putting diablo like loot into a souls like)
I really just don’t like the downsides you can get. How upsetting is it to finally find a great item that fits your build perfectly and then it says a line in red that bricks it. There’s also far too many mods good or bad for a game like this that you cant influence the stats of.
Add ways to reduce the downside or remove it entirely and add ways to influence positive stats as well. It should be way easier to find or make very good gear in a game like this. This isnt a traditional arpg that people want to grind after the campaign is over at least as of yet.
Add more uniques and make them strong
I have like 40 hours in this game and have found only one unique item. Maybe I’m insanely unlucky but I feel like they should be WAY more common. A lot of the pain and suffering is easily forgotten when a dopamine god tier unique drops for the player.
Early difficulty
I think the early on difficulty is too much on some mobs. I nearly refunded the game like 3 times initially but I stuck with it and personally I do love the hero’s journey the game makes you feel. BUT across all my friends who played this game literally none of them made it past 1 hour played.
It’s just slightly a bit much for people to get into I think. Like the first boss is genuinely easier now than a lot of encounters before you reach him.
Maybe add a sprint toggle option or something? My thumb is so sore from holding down space bar. save my thumb.
all love tho. one of the best modern games ive played. naming the positives would be way too long of a list and I just want the game to succeed so i give feedback gg gl <3