If I’ve noticed correctly the female body type limb proportions seem to be the same as the ones used for the male body during gameplay and cutscenes which kind of ruins the more “eloquent” figure that female body type seems to have (in comparison to the more “brutish” male) when seen in the character creator screen.
In other words, female characters look like they are sharing the same skeleton with males for all/most animations in gameplay, cutscenes, inventory and main menu character select scene.
What I’m getting at is that I’d love it if playing with a female body type actually had a more different feeling of weight and overall movement (vanity-only). A different skeleton, different arm proportions (maybe 80 ~ 85% the male’s arms reach) and a bit different handling of weapons (maybe more body stress when carrying heavier ones like 2 handers).
At least a different and less “apish” idle for inventory and main menu would go a long way towards differentiating the two body types. Simple things like that for starters, that’s all.
Thanks for considering!