Female body limb proportions & idles?

If I’ve noticed correctly the female body type limb proportions seem to be the same as the ones used for the male body during gameplay and cutscenes which kind of ruins the more “eloquent” figure that female body type seems to have (in comparison to the more “brutish” male) when seen in the character creator screen.

In other words, female characters look like they are sharing the same skeleton with males for all/most animations in gameplay, cutscenes, inventory and main menu character select scene.

What I’m getting at is that I’d love it if playing with a female body type actually had a more different feeling of weight and overall movement (vanity-only). A different skeleton, different arm proportions (maybe 80 ~ 85% the male’s arms reach) and a bit different handling of weapons (maybe more body stress when carrying heavier ones like 2 handers).

At least a different and less “apish” idle for inventory and main menu would go a long way towards differentiating the two body types. Simple things like that for starters, that’s all.

Thanks for considering!

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I think the less they touch this topic the better.

This topic is something where a developer can only loose. :wink:

(I agree with you though)

Yeah the arms are really really long on a female body, especially when climbing ladders. Gives me some SCP monster vibes with how long they are :smiley:

If the arms could be shortened just a tiny bit (like 30%) it’d be perfect.

I’ve noticed this too!

Isometric view in a soulslike where you need to see the moveset of enemies and your character is more important than having lara croft figures. So its a matter of gameplay. Games like Diablo for instance dont suffer from that problem, you just need to watch for the whole body not the arms moving, or the weapons, just watch those bandits at the beach or in the prologue to know what the devs did to at least telegraph the attacks for us a little.

I can’t not see Lanky Kong when climbing ladders

Ah well, it is not an easy topic for devs, true. since preferences vary a lot.

But variety is something that should be provided, since it immerses the player into the game.

POE2 for example is a nice game, but i am 100% sure that their strange name regulations and genderlocked chars will make a certain amount of players leave. Personally i cannot play a game anymore when in cannot stand the graphics. And i started with a C64 :smiley: .

What i do not like is when players try to force their own preferences on a game. Graphicstyle is something decided by the devs.

Devs on the other hand should consider that a lot players nowadays want variety. They want to make their character…unique…or at least have some choice in looks.

I would not want to have a BIG head just because i invested in int….the brain is not a muscle you can grow :stuck_out_tongue:

But i would like my female character actually look and move like a female. And as a bonus i would not mind if i can choose a body type that i like to look at while playing. Goes for male chars too…back to the big heads, hands and feet ^^