Feedback So Far

Combat is mostly smooth, still janky with some of the updates and the new nerfs(understandable but until full release and new craft mats weapons going to full underpowered), backstab and parrying timing a lot better but the window box could be tweaked slightly, otherwise feels good. Maybe Blocking and parry could be assign the same key? This might allow for dedicated jump button to help when falling off ledges.
Maps are impressive and the Story is very good, very immersive. Looking forward to these expanding and new areas coming.
The level of grinding will suit some players and deter others. Particular when leveling is capped at L30(Heard this might be until V1.0. Open to correction if wrong), so can make any strides in leveling feel half full.
Some of the bosses attacks can stun on all attacks leading to undogable chain attacks meaning with current caps, can feel like one hit kills at times outside of easy mode, Expected in hard mode no complaints but in Medium feels like overkill. Plus the crucible final bosses can feel like a slog even in the first stages of the crucible, granted supposed to be a challenge but can feel off-putting. Really like how the crucible scales to your level but the last fights feel like overkill from the off. Nothing major just a few scaling tweaks or maybe even add another level to it with less challenge for practice.
Character creation options feel limited at present, looking forward to this being expanded.
The updates to storage very welcome.
The timings for the upgrades to the town may be nerfed too much, didn’t feel too bad previously(allowed for exploration) and now being able to see it done in seconds feels too easy.
Would be great if Cerim armor pre-order bonus was blueprint instead of the armor
Worth a bash for any ARPG lovers. Love seeing such dedication from the Devs
8/10