In a lot of areas the ability to move the camera would be greatly appreciated. There are many areas where the path forward is obscured by the environment and its not clear where you need to go, I found myself trying to glitch through the world because I couldn’t figure out where to go.
collecting items from chests or other areas (the ground, corpses, ect) the primary interact button should collect the entire stack of items instead of just a single item at a time. there’s never a time when I don’t want every item I find.
harvested items should go directly into inventory if possible, sometimes if you’re not paying attention you can forget to pick them up and it feels bad there’s no reason for this other than frustrating the player.
for me I noticed that a lot of the enemies that shoot projectiles are a little too accurate to the point that it feels completely unfair. If I’m 20ft away from an enemy that’s throwing something at me and I dodge 5 times to the left the projectile should not track to me, especially if I change elevation.
Shield enemies blocking attacks from behind seems really unfair as well, when you finally get an opening and attack you hit once then the next attack is always blocked. it feels video gamie and bad.
Voice lines in game seem very low compared to everything else, seems like a mixing issue.
some armor models don’t sit properly on the character model.
when you destroy an item in your inventory if you have an exact copy of that item anywhere in your inventory it gets destroyed too i.e if you have 2 wooden swords and you destroy 1 to make space both of the swords will get destroyed even if you have one of the weapons equipped.
having a prompt or cutscene or even a NPC guide to the rookery the first time you go there would be helpful to players it took me far too long to figure out where I needed to go once inside sacrament.
that’s all for now, if I have any other feedback I’ll let ya know