Games fun! - very fun! but it does need some more time in the oven as many have written before me.
My feedback so far - 25,5h into the game:
Combat (earlygame):
- fighting 3+ enemies at the same time feels like a ‘kite-fest’
- (pre-hotfix) staminapool did feel a bit too low for constant dodging, parrying, attacking, etc.
- enemies feel a bit overtuned at the star but are very manageable with some effort
Combat (lategame):
- being able to swap weapons mid-fight is definitely a great idea, having different movesets is great
- parrying feels a bit too finicky - maybe adjust the parry window a bit (might be fine afterall after watching ONGBALs video)
- playing on MNK switching targets is a pain in the ass and sometimes results into chaos
- chip damage on block started feeling wrong, we ain’t playing Tekken here thus posture and stam consume is enough IMO
- failing a parry should deal posture damage only
Exploring:
- world feels really interconnective which is great
- it felt rewarding at first but later on not that much - clearing 5 enemies off a chest just to get a root feels very wrong
- leaning more into my previous point chests should have a smaller loottable (armor/weapons/jewelry for bigger chests)
- climbing and balancing over obstacles feels really finiky on MNK maybe it gets better with keymapping
Crafting/Farming/Upgrading:
- cooking and crafting armor/weapons feels OK overall
- having to wait 3-8min to process raw items (ores, etc.) feels more annoying rather than realistic
- having to wait up to 4(?) ingame(?) hours to upgrade buildings feels too long IMO
- having the choice to enchant armor either to blue or purple quality would be a great addition
I’ll continue playing endgame content and might even start new characters down the road.