Absolutely agree. They took it out, and that was a mistake.
Sure, find another way, but enable it again until you do find a better solution
The answer is: because using Whispers doesnāt respawn enemies.
Thatās it. Itās a different game flow from your typical Souls bonfire. Canāt have free healing without respawning enemies.
maybe it can heal you 1 time and then a 10 min cooldown or something would be a good balance?
It doesnāt heal you because people would just running back to the whisper. Its not like a Dark Souls game, where everything respawn.
Show me the law that dictates this. You canāt, because the combination of healing+no respawn is possible. In fact, they had it in the streamer test period, so itās certainly possible.
Iām not referring to dark souls when Iām asking for whispers to heal me. Iām referring to the terrible QoL where I have finished a number of fights, Iām out of food, Iām at a whisper and thereās no way for me to heal except killing myself (jumping off a cliff, aggroing a mob I clearly canāt fight at the moment, ā¦)
Stop telling people āthis is not dark soulsā and start making a valid reason why this QoL feature shouldnāt exist.
Is it because youāre a try hard and you donāt want to heal? Well, we could make it an option right beneath āfast travelā and āleaveā and that would work for your argument.
Aside from the beginning of the game before you reach Sacrament, itās very easy to get a lot of food to heal yourself so in my opinion Whispers not healing you isnāt an issue.
That being said I wouldnāt complain if they did heal you, I just donāt think itās something the game needs.
I apologize if I stepped on your toes -
I was answering a balance question, and I meant to be pithy and lighthearted, not condescending.
My reference to Dark Souls was only that, in that case- you do recover all health at every āWhisper/bonfire.ā You also respawn every enemy, so you canāt take advantage of the healing to progress. Itās saying āIām starting this section over.ā
If touching a whisper refills your health, that creates a balance issue because you can go back to the whisper after each enemy you take down. It would make adventuring quite a bit easier, and trivialize the health recovery mechanics.
It sounds like you were in a tricky situation where you ran out of food, which is frustrating- but this is preventable after the first stretch to Sacrament. You can stock up on food fairly easily, purchase supplies for cheap once youāve got the food guy, and fast travel back to Sacrament at any time from a Whisper if youāre in a pinch.
I believe they are trying to strike a balance with the level of difficulty such that No Rest is more accessible than a From Software game, and Iām all for it. I am used to harder games, and I enjoy them, but I think this game can be a fun challenge without being merciless to people who donāt enjoy From Soft.
In No Rest, enemies only respawn with time. If the Whisper were changed to refill health, they would likely make other changes to counter-balance, as I expect that they donāt want to undermine the need for food/healing items.
thatās the point. itās not important so it can just do it. there is no harm.
it even has been that way in the demo rhykker said today when he played the released version for the first time and was shocked it didnāt anymore.
What would be wrong if people ran back to the whisper and heal ? Itās their time, they should be able to play how they want. You can just never go to the whisper and do as you please, it would not ruin your experience. If others feel like they want it or need it, then why not ? It is punishment enough that they have to walk to the whisper to heal, but it would also feel nice to find that whisper after reaching it with less than 10%HP. It can be balanced with a cooldown so it does not get abused and it does not affect you at all, it just might feel better for others.
Whispers should also let you teleport to any other unlocked whisper or at least have one āmainā whisper in every area that you can teleport to.
Just to call out the irony: you are not ok with people backtracking for a healing spot, but youāre ok with a cheap way to stock up on unlimited healing consumables.
If cheap unlimited healing is ok, then investing time backtracking for a ācurrency free but not time-freeā healing option sounds pretty reasonable, right?
Ps. No toes stepped, the internet is a battleground for thoughts and opinions ![]()
I disagree. With that logic we all should get a cheat engine Ingame, so wie can do as we please.
Itās not an argument for why they should let you heal and teleport.
In the other hand, there are good reasons why you should not teleport everywhere.
You have bountyās, teleporting to the areaās you like give you no āchallengeā and the way through the areaās are meant to incentives you to loot and fight.
Because the areaās are very short, your main area is the city (Just like you wanted a main Whisper) (You can upgrade the City to go to the areaās faster) and to go to the last whisper in a area doesnāt take you longer then 60-120 seconds, if you force it.
Alternatively (and more fun in my eyes) you could let us teleport and make the bounties way more difficult bossfights
Nobody is asking for fast travel everywhere. Every Area should have one āmainā whisper that you can teleport to.
And what if you finish a bounty fast ? Or get to the bounty location fast ? Why is that bad ? Also, no, some places take 10 minutes to walk there, if you donāt fight anything on the way there. Even if it takes 2 minutes to walk somewhere, why not just teleport ? Why waste the 2 minutes walking if the result is the same 2 minutes later ?
You, since you like walking so much, can always walk. I want to farm my materials where I want to farm them without the 10 minutes walk there. We both have want we want and it would not change your experience, it would just not waste my time with a useless and wasteful walk.
You miss the point he is making. You can only get food with currency.
Another way to make you go through the level and not just skip everything.
To make the Levels is quite challenging i assume and like you see, they are short but in depth planned.
So, to engage in the levels, they have the systems and everything is build around engagement in the level.
If you want a heal, you already get healing aura a channeling. Enjoy the crucible and fight only with unlimited heal, if you have no interest in the game loop.
I am all in for that, but they have the crucible for that. You can clearly see the vision of unlimited fighting areas in the future and I looking forward to it.
But the System to make you engage in the level should not be touched in my opinion.
If you can do all that fast, the game loses the immersion.
Devs have a vision for the game, to make systems for everyone, you have a game with no character. Sometime itās not about making everyone happy.
They should add a cheat engine like in the old times, then you can do like you please.
But wasting development time for some people that donāt like to move 2 mins, itās not worth the time.
Such changes need a overhaul of other systems aswell.
I mean , letās be honest here.
Nobody likes all systems.
I donāt like to farm material to upgrade the shops. I would like automatic upgrades after progressing through the story.
But I get why itās in the game, why other people like it.
To say: Change it, because I donāt like it and it cost time to do it, makes no sense.
What I proposed does not take away from any immersion, it just does not waste time for no good reason. If something can be circumvented by wasting time, then itās not a good āvisionā now, is it ?
Answer the simple question, without holding water for anyone else or trying to defend what someone elses āvisionā is: If I can just walk somewhere in 2+ minutes without engaging with anything, why not have at the start of the main areas a whisper to teleport to ? Is the vision that 2+ minutes have to be wasted by walking there and is that a good āvisionā for a game that expects you to farm multimple times the same area for hundreds of materials ? To add to this is the worst inventory system in the past 20 years. I havent used pen and paper to track my loot since at least 10-15 years ago, now I do need to use pen and paper to track inventory ![]()
So you walk once to an area, start farming it, the inventory gets full instantly, teleport to Sacrament, open the 20 chests in your house and try to keep them organized, put the loot inside, walk again back to where you were and continue farming. Iām pretty sure this is not what anyone had invisioned for the game and it is indeed a problem, and it is most likely to be fixed in the future.
I disagree. With every map transition, you can also farm for cooking and thus healing. And you gotta be smart about which whisper to use, just like you need to think carefully about whether to pick up an item so you donāt waste valuable slots. Itās a game with a genre all its own, and I like that.
the whispers are fine as they are in my opinion. Possibly the central one in Sacrament could allow you to port to any other, [edit: but that would just be the same], and in the end I think porting between other whispers would actually ruin the game. And healing from whispers is not a good idea either. Itās good that you have to cook and rest to gain health.
the effect again just like with healing would be an extra step with no further challenge and just more time consumed. you would port to town and THEN where you wanna go.