Fast travel to all whispers, whispers should heal you

i never once even picked up the healing rune, i always had lots of money and food on me.

and it should stick to healing runes.

i don’t think whispers should heal

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At the start of the game, you might think that whispers should heal. But after a certain stage of the game, I think it’s normal that they don’t heal.
There are plenty of consumables, sometimes even too many. What’s more, with the system of recipes and tiers I, II, III etc., in addition to healing, the recipes give buffs. And the fact that you can’t heal adds a challenge to your inventory management, food stocks, etc. I have 4 heal stacks

I’m all for a system of travel between whispers, but heal seems pointless to me.

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Heal is not required. You got HP recovery from gear, rune, consumables etc.
Fast travel is mandatory if i have to move from Shallow to the last zone i have 5 minutes of running? No thanks.

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I am not so sure about healing but I would definitely like to be able to fast travel to all visited whispers. I understand that it is how it is right now probably because the developers want us to revisit previously explored areas but still, I’d rather have the option.

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I would say the healing is not my problem as youve come to the point where youve got plenty of healing items with you.
But yeah the point with fast travel between them seems to be a no brainer.
would be nice if that would be implemented.

There’s a lot of self-contradictory thinking about the healing here. You can’t say both “oh it’s super-easy to heal from items and consumables!” and “it would be unfair if whispers healed you!”. Only one of those can be true - if it’s easy to heal, then whispers also doing it is just a convenience.

I would suggest that whispers should heal you, personally. I feels weird and bad that touching them does absolutely nothing except make that your new respawn. It feels to me like this change was made to differentiate from the Souls games but just doesn’t really work.

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consumable healing has a cooldown, healing runes requires focus to use.

whispers have no cooldown while enemies do not regen health when using whispers.

it’s not a convinience but a exploit

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I think the problem there is making the whispers heal on every touch makes the whole food system pointless. Yes it is easy to heal from the items if you explore the world and collect the resources. But adding healing onto the whispers makes this pointless as you can just run back to the whisper instead of ever using the items. Both things can be true

Maybe making them heal only the first time they are activated? This gives you somewhat of a reward when you make it through to the next area.

They definitely need to add travel between all whispers though. The game wanting you to backtrack into old areas with the fog of war / enemy respawn system but making you run all the way back every time is just punishing imo.

I agree. We should be able to fast travel to any unlocked whispers.

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But, well… What if you had that need, in fact? It could be a design choice.

Areas change and update, resources refill, enemies different from before respawn there. Making you walk through all of that again sort of forces you to witness those changes, to walk past those resources (and maybe pick them up), to fight enemies, to live through and experience the game world.

Also, whispers are clearly not meant to be “campfires”, but more “ladnd checkmarks” for your adventure. Low durability, full inventory? Go back to the whisper (the road is obviously clear since enemies don’t respawn, so the way back is always safe), do your things in sacrament, and then back to the adventure. The way forward… is still safe, enemied didn’t respawn. You don’t need and heal, because they were never meant to make you rest, just serve as an interruption before going back adventuring.

It’s a personal feeling and opinion, but I don’t mind whispers working as they do now. They say it the first time you unlock fast travel, “You can only go back to the last whsiper, so be careful in planning where you go.” It’s a clear, deliberate design choice and I don’t think the authors should make such a big change.

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I fully agree, my point being was: Imagine the map being bigger when the full game is released. If I’m 10 times further north than we can now go, and would want to go back to the beach etc. I would definitely not want to walk the entire map just to get there.

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i agree with the OP.
they should heal you and fast travel should be possible - at least to those which are still discovered. would be another reason to go to them again and again

Maybe we should be able to restore health and durability for a price? =o

but as it is now we can just teleport to the city and do this things there right?

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Making them heal makes a tonne of sense, so much that they even put it in the game.

But they removed it, for what reason? Is it Because steamers exploited it? Bit weird to remove a casual player friendly, irregularly timed QoL feature for the top 1% of gamers that choose to waste time backtracking instead of using a consumable.

Really makes you wonder: if the top 1% is not wanting to use their consumables, maybe we’ve balanced those incorrectly?

Now everyone can flame me “they are abundant later on”, but that’s not the point: Steam refunds happen in the first 2 hours. They need to solve the fact that healing is practically unavailable to people that struggle to get past Warrick or the enemy above Fillmore’s room.

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that’s the point. it’s not important so it can just do it. there is no harm.
it even has been that way in the demo rhykker said today when he played the released version for the first time and was shocked it didn’t anymore.

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I disagree. With every map transition, you can also farm for cooking and thus healing. And you gotta be smart about which whisper to use, just like you need to think carefully about whether to pick up an item so you don’t waste valuable slots. It’s a game with a genre all its own, and I like that.

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the whispers are fine as they are in my opinion. Possibly the central one in Sacrament could allow you to port to any other, [edit: but that would just be the same], and in the end I think porting between other whispers would actually ruin the game. And healing from whispers is not a good idea either. It’s good that you have to cook and rest to gain health.

the effect again just like with healing would be an extra step with no further challenge and just more time consumed. you would port to town and THEN where you wanna go.

I’m okay with Whispers not healing precisely because enemies do not respawn.

But, unfortunately, that means the easiest way to heal is to hit a Whisper and then get yourself killed.

yep, I don’t think there should be fast travel between all whispers