Expand Quiver & Bow Infusion Interaction Instead of Fixing It

Hi!

I’m aware of the current issue “Quivers not changing Rune damage type”
(bug report: https://forum.norestforthewicked.com/t/quivers-not-changing-rune-damage-type/21831).

However, I’d like to suggest not fixing this behavior by simply unifying damage types, but instead expanding it into a deliberate mechanic, because it has huge potential for multi-element builds.

Right now, this interaction already allows interesting elemental separation between basic attacks and rune attacks. With a bit of refinement, it could become a very strong and unique system.

Suggested behavior:

1. Bow without elemental facet / gem
If the bow itself has no elemental infusion:

  • The quiver element should apply to:

    • basic attacks

    • evasion attacks

    • rune attacks that do not have their own element

  • Rune attacks that explicitly specify an element should still override everything, as they do now.

In short:
Quiver affects all bow-based attacks except runes with an explicit element.


2. Bow with elemental facet / gem + quiver with a different element
If the bow does have an elemental facet or infusion, and the quiver has a different element, then:

  • Bow infusion / facet determines the element of:

    • rune attacks without an explicit element
  • Quiver determines the element of:

    • basic attacks

    • evasion attacks

This creates a clean and intuitive split:

  • Weapon element → rune attacks

  • Quiver element → basic / evasive attacks


Example use case

Let’s say I have:

  • a Voltaic (Lightning) Bow

  • a Fire Quiver

With this system:

  • Basic attacks apply Fire, building Burning

  • Rune attacks apply Lightning

This allows players to naturally trigger mechanics like Overload
(Lightning damage against Burning enemies) without swapping quivers mid-combat:

  • build Burning with basic attacks

  • use a rune attack → BOOM


Why this is valuable

  • Encourages multi-element builds without complexity overload

  • Makes quivers and bow infusions feel like distinct, meaningful layers

  • Turns a current “bug” into a feature with real build depth

  • Fits perfectly with new elemental synergies like Searing, Overload, and Fester

I believe this interaction could be worth refining rather than fixing, as it opens up some interesting build possibilities.

Thanks for your time, and great work on the game!