Itemize quivers

As new player I started the experimental branch immediately with interest in Bows being a main weapon. What immediately felt a little odd was that Quivers are not ‘real’ items with stats but rather more akin to infusions and also changing the projectile from straight to lobbed for some unclear design reason.

I think most Bows feel a bit awkward and under powered compared to melee. Lombix_4 made a great post about them imo.

But what could even further improve the bow experience is if Quivers would have their own set of stats, can be crafted, enchanted etc, with interesting properties.
Some random ideas would be things like additional arrow, add infusion, +% buildup.
Different quivers could have different implicit types of shooting the projectiles. Straight, lobbed, homing etc.

It would all have to sit elegantly along the interesting properties and move sets of the bows themselves but there’s definitely room for more creativity there compared to their current mechanics.

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It depends on the bow, the Short Bow is one of the strongest weapons if you do a stamina-focused build. but the stagger is unbalanced at the moment and when they adjust it the bows could become noticeably weaker.

Agree

light or slim (which consume less stamina and do less damage when you’re too far away), Piercing…

Apparently they had just made the quivers when they entered the beata, but they didn’t “finish” them, so you can be sure they will delve deeper into it later.

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