Enchantment randomness doesn't feel great

Pretty much what the title says. It’d be nice to have a bit more control over how enchanting a piece of equipment works.

At a minimum, it’d be nice to have the option to choose if you want to enchant an item to blue or purple- I’ve had several very good items that dropped that ended up being vendor trash because the enchantment happened to come out purple with a very bad negative effect like -50% focus. Having to grind for another chest piece drop after the enchanter wrecks the one you finally did get does not feel good. (incidentally, it’s been my experience that very few purple items are worth using- most of the negatives seem so harsh they item isn’t really beneficial. I can’t think of a single piece of gear that would be worth losing half my focus, for example)

Personally, I think letting the player ‘re-roll’ enchantments by paying the enchantment cost again would also be pretty reasonable- it still keeps the current level of randomness, but it removes the potential to render a piece of gear useless to you, especially one that you can only get by grinding random drops.

I’d also actually love to see a system where you can ‘disenchant’ items to pull out one of their enchantments as an item that can be infused onto other gear as a way of actually customizing stuff instead of just having random rolls, but that would need to be balanced pretty carefully to avoid being brokenly powerful.

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