Elemental Damage and the environment

I love how the environment affects elemental damage. When using fire against enemies that are partially submerged, the DOT ends very quickly - reducing the impact of your build.

can we flip the switch as well?

For those same enemies that are partially submerged, Ice damage will freeze them faster? Electricity damage will be ramped up ?

make the environment part of the challenge and force / encourage us to experiment with different elements to min-max builds

Maybe I’m in the minority, but this is something I don’t like.

If the elements were something that was meant to be constantly changed like in Zelda, it would be nice, but this is not the case, the way the game is structured now you just find yourself being randomly nerfed or buffed based on who you’re up against (it’s something that bothers me in Elden Ring too).

Using the active items to change the type of damage you do seems cool, but if you think about the rest of your builds don’t change anyway, and so effects like “+20% build up from fire, +20% damage from burn” are essentially disabled,

and it’s a problem because staying in a specific area essentially takes away the buffs of my build and I can’t change my build on the fly to adapt (for this it would require changing not only my weapon but also my armor).

It would be a problem even if it was a buff, this is because I did nothing to deserve the buff, Essentially elemental racism.

hahaha,

i hear you but i think of it differently. I need to focus on where i stand when i attack. if im in the water, i nerf myself. so i will focus on moving the target out of the water, while staying alive because something else is trying to change that.

I like it because it fits my idea of the game ….be more strategic in your attacks.

granted, if the whole area is under water…..wrong build

Yeah that’s the problem there are 3 boss arenas where the whole arena is filled with water, and on one hand it’s cool because you have to fight the bosses in different ways because you’re slowed down by the water, but the fact that completely randomly I also do less damage, doesn’t make sense.

Fire is the element that I find the most fun, and I’ve made multiple builds based on it, but completely randomly it doesn’t work in these areas and I can’t do anything, clearly if there was a part of the dry area and I can make the boss stay inside without doing strange things then it wouldn’t be a problem, in fact I expose areas with wet areas I bring the enemies out of the water if I’m using a fire weapon.

And I want to specify that the problem lies in the principle behind it, not necessarily in the current execution in the game.

Because it’s okay that I’m nerfed, but in my case it doesn’t matter since I can beat the whole game without using enchantments, so a small nerf like that isn’t the end of the world. But I think it’s not a good idea in principle.

Because let’s say that in the future they add areas with oil on the ground, then I who happen to be using a fire build will find myself easily stomping enemies that otherwise I would have faced normally, which ruins my experience because the game becomes too easy.

Due to the way the game is built, the build and consequently the element you use is not a choice made based on the enemies you are facing or the areas where you are going (also because the first time you go you don’t know them), but it’s a choice made in advance based on the playstyle you like.

As for environmental obstacles and traps, there are still many things that can be implemented.

For example since you like this idea of ​​​​taking enemies out of certain areas, the pools of a strange liquid, but instead of damaging you like the infected water, power up the enemies and they take less damage as long as they are in the pool of liquid, (essentially the same as when an enemy is in water for fire but it works the same way for everyone instead of being arbitrary).

Great insights

Maybe we have an armory type system. You okay as your primary character /element and when you hit a undesirable environment, you can switch out X%of your gear to accommodate without expense?

On second thought, too complicated and before we blink it has become PoE when you need a doctorate to understand their ‘choices’