Yeah that’s the problem there are 3 boss arenas where the whole arena is filled with water, and on one hand it’s cool because you have to fight the bosses in different ways because you’re slowed down by the water, but the fact that completely randomly I also do less damage, doesn’t make sense.
Fire is the element that I find the most fun, and I’ve made multiple builds based on it, but completely randomly it doesn’t work in these areas and I can’t do anything, clearly if there was a part of the dry area and I can make the boss stay inside without doing strange things then it wouldn’t be a problem, in fact I expose areas with wet areas I bring the enemies out of the water if I’m using a fire weapon.
And I want to specify that the problem lies in the principle behind it, not necessarily in the current execution in the game.
Because it’s okay that I’m nerfed, but in my case it doesn’t matter since I can beat the whole game without using enchantments, so a small nerf like that isn’t the end of the world. But I think it’s not a good idea in principle.
Because let’s say that in the future they add areas with oil on the ground, then I who happen to be using a fire build will find myself easily stomping enemies that otherwise I would have faced normally, which ruins my experience because the game becomes too easy.
Due to the way the game is built, the build and consequently the element you use is not a choice made based on the enemies you are facing or the areas where you are going (also because the first time you go you don’t know them), but it’s a choice made in advance based on the playstyle you like.
As for environmental obstacles and traps, there are still many things that can be implemented.
For example since you like this idea of taking enemies out of certain areas, the pools of a strange liquid, but instead of damaging you like the infected water, power up the enemies and they take less damage as long as they are in the pool of liquid, (essentially the same as when an enemy is in water for fire but it works the same way for everyone instead of being arbitrary).