I’d like to discuss two things.
Soul’s Game Difficulty
In my opinion, Souls games are not that hard once you learn the mechanics. However, there is definitely something frustrating about the difficulty—specifically, the huge inconvenience in learning how to overcome certain obstacles, such as unforgiving boss fights.
Every time you attempt to defeat a boss, a single mistake—often in a situation that requires extremely precise timing—can lead to your death. The player is then forced to repeat the entire process: reaching the boss, buffing up, and trying again, hoping to learn something to progress further.
Now, imagine you’re a father who finally finds an hour or two in the evening to settle down and play some video games. He probably doesn’t want to spend his limited time solely figuring out how to overcome a boss that barely gives him a chance to learn, only to waste time on repetitive chores. As his patience wears thin with each attempt, the experience only becomes more frustrating. In the end, he burns through his free time with a feeling of achieving nothing and goes to bed completely frustrated.
Ultimately, what makes the game difficult is the amount of time a player needs to invest in learning it. And not everyone can offer that for various reasons. Of course, the time required still depends on the player’s previous experience, skill level, and ability to stay calm.
Elden Ring improved this formula by making bosses even more unforgiving but reducing the tedious tasks required to get back to the fight. More importantly, it introduced tools such as Spirit Ashes, NPC allies, co-op play, and various mechanics that allow players to essentially set the difficulty to their own standards.
I would still prefer a more ‘learn on the fly’ approach, but I appreciate that everyone is playing the same game and that difficulty is determined by the player’s choices rather than a universal setting. I would love for this to be the case in NRFTW as well.
Difficulty vs. Accessibility
I’ve been reading that some players are struggling to control the game due to medical issues. First of all, I don’t think the game is fast-paced enough to require lightning-fast reflexes or anything of that sort. Additionally, you can build your character in a way that minimizes the need for dodging.
Most importantly, accessibility solutions exist outside of the game itself. If you’re facing difficulties, you’re likely not alone, and there is specialized hardware designed with such challenges in mind. There may also be software that allows you to play with fewer inputs or alternative control schemes.
If you address your accessibility issues through these external solutions, not only will you be able to enjoy the game with its intended difficulty, but you’ll also be able to play other games as well.
Suggesting a lower difficulty setting due to accessibility struggles feels to me like asking to rebuild a parking lot just because someone parked their car incorrectly.