A game needs to hook fast, and I think there are a couple of things No Rest does that holds it back in that regard.
- Increase weapon drop rate or have three different starter weapons guaranteed in the first 20 mins of gameplay. At that point in the game, I want to see some more abouut what is possible, instead I was stuck wiith a weapon I don’t like for 2 hours.
- Be a bit more generous with the initial stamina. I like that stamina is sparse, but this is VERY stingy for new players. Stay true to your vision, but be ease people into it a bit more.
- Remove or tweak weapon degredation. In my first two hours I found one weapon and no way to repair it. From the moment the game told me it’s about to break, the fun was gone. It was a slow inevitable problem I could do nothing about, but not die.
- The tutorial is pretty good as tutorials go, but I’d still speed it up. Maybe remove a couple of enemies, make their health bar smaller. My guess: New players want to see the world, returning players don’t want to see the ship again annd again.
Maybe you had some bad RNG…that sucks.
Did you allocate points into the attributes needed for the weapon you were interested in using?
I think if you don’t go crazy spamming things, stamina has a quick CD and then regens pretty rapidly.
Things break early on, I think I ended up using 3 or 4 different weapons before the Blacksmith was available. That seems intended. Maybe you just had bad luck with chests?
That’s kind-of the point of the suggestion of guaranteed weapons… Bad RNG is bad. You could potentially never get another weapon drop for some hours.
I think if there’s some sort of armory on the ship, with 1 of each weapon type to play with, and you keep that weapon after the crash scene, that could be enough.
Yeah, must have been RNG. I did find one big spikey thing I knew I did not want to use, so I did not want to spend the stat points over having my weapon broke.
Nice idea about the armory on the ship.
Yeah, but I realize that there’s options to skip the prologue, so there should be more weapons around on the beach as well.