Dodge twice with a single press

Hello everyone,

I’d like to report a dodge behavior that has been affecting my combat experience and might be related to input handling.

In my case, the dodge action seems to be triggered both when the dodge button is pressed and when it is released. Because of this, if I press and release the button with the right timing, the character performs two dodges, even though I only pressed the button once.

For example, my dodge button is set to Space:

  • When I press Space → the character dodges

  • When I release Space (if timed correctly) → the character dodges again

So a single press ends up causing a double dodge, which often puts me in a bad position during combat or drains stamina unintentionally.

This doesn’t seem intentional and feels more like the input being registered on both key down and key up events. Ideally, the dodge should probably trigger only once per input (for example, only on button press).

I wanted to share this as feedback since the game is still in development. Hopefully this helps improve the input responsiveness and combat consistency.

Thanks for the great work, and I’m really enjoying the game overall!

2 Likes

As stated in the title, at first I reassigned the dodge button from the skill bar to the right mouse click. I initially thought my mouse was broken, so I bought a new one, but the issue persisted—the character still dodges twice with a single press. I then moved the dodge button to the keyboard, and even went as far as purchasing a controller, but the problem still occurs. I hope the team can investigate and fix this issue as soon as possible.

1 Like

this question is not related to steps below.. Are you by any chance playing on a Laptop?

you can try this:
Right-click the game in Steam > Properties > Controller > select Disable Steam Input to see if the native game drivers handles it better.
(if its Disabled already you can try Enabling it)

alt. to be considered..
a Faulty USB Port? (try a different USB Port for your wired device or for the bluetooth receiver)
Or
in case you use a USB Hub? (connect your device directly to your PC)

You can also try the differences between 2.0 and 3.0 USB Ports.
(sometimes even a new device with a 3.0 USB can be more stable in a USB 2.0 port)

1 Like

This bug is frequently reported on the Steam forums, so at least know that you’re not alone.

2 Likes

Double-dodges occur for me in two input configurations:

  • when playing M+KB and dodging with space, especially while running, and
  • when setting separate binds for sprint and dodge on a controller.

Disabling Steam Input didn’t fix it for me, but the issue does not occur (for my friends or for me) with a controller and the default button layout.

My friends nearly gaslit me into thinking I was input-buffering double dodges, but then tried out M+KB themselves. We suspect the issue may be related to dodging out of a sprint but haven’t found a reliable trigger.

2 Likes

Hi all, thank you for reporting!

A clip would go a long way for this bug, if one of you can provide that please.

@Ana is there any differences if you dodge from a standing, running or directional position?

Please let us know here if you find one!

May I also ask you everyone here for their files. To do so, follow these instructions: How to Properly Report Bugs!

Silas

1 Like

I just spent ten minutes quickstepping through Sacrament, et voilà! I’ve found it and can reproduce it consistently. It’s a timing issue. Releasing spacebar just as the quickstep ends triggers a second dodge.

The exact delays are: Sending space down, waiting somewhere between 180 to 230 milliseconds, sending space up.

I approximated the timing using a keyboard macro software. I tested in 10-ms intervals and the double dodge does not occur at 170 nor 240 ms delay for me. Anyone reproducing it may want to use AutoHotkey, AutoKey, a gaming mouse software’s macro function, or similar tools.

I can provide files if it’s ultimately helpful, but would prefer someone else to verify first. I’ve manually checked the Player.log file, and nearly every dodge (with keyboard/spacebar[1]) triggers this line to be appended:

2026-03-04T16:59:26.205|I|300||Look rotation viewing vector is zero


The suggestion that tipped me off was in this post (it’s in Wicked Feedback but should probably be in Wicked Bug Reporting):

https://forum.norestforthewicked.com/t/dodge-triggers-twice-on-button-press-and-release-double-dodge-issue/24397

Specifically this:


  1. The line is appended only when dodging with my keyboard. Dodging with the controller, at default settings, causes no double dodges and does not append this line. ↩︎

3 Likes

Huge find, thank you Konrad!!

I will escalate this immediately.

(disregard the ask for files for now, unless Moon comes asking for it :wink: )

Silas

1 Like