Hello everyone,
I’d like to report a dodge behavior that has been affecting my combat experience and might be related to input handling.
In my case, the dodge action seems to be triggered both when the dodge button is pressed and when it is released. Because of this, if I press and release the button with the right timing, the character performs two dodges, even though I only pressed the button once.
For example, my dodge button is set to Space:
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When I press Space → the character dodges
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When I release Space (if timed correctly) → the character dodges again
So a single press ends up causing a double dodge, which often puts me in a bad position during combat or drains stamina unintentionally.
This doesn’t seem intentional and feels more like the input being registered on both key down and key up events. Ideally, the dodge should probably trigger only once per input (for example, only on button press).
I wanted to share this as feedback since the game is still in development. Hopefully this helps improve the input responsiveness and combat consistency.
Thanks for the great work, and I’m really enjoying the game overall!