Hi all,
For KB/M, the dodge input is separated from the sprint input (on “Mostly Keyboard Scheme” at least). There is an issue with the dodge input where it triggers a dodge on key release rather than on key press. This creates an additional issue where if the key is held too long, no dodge comes out at all (instead your character lurches in place).
In this video, I demonstrate first that tapping the Space(dodge) key works correctly, but holding the Space(dodge) key does not dodge as expected
Here are my key settings just in case:



