Hello!
I have a small piece of feedback that I think can help make the combat feel even more responsive.
In almost all souls-like game there as always been something that I didn’t understand why they made that choice.
Run and dodge on the same button. This as always felt terrible for me as this introduces artificial latency to dodging. reaction time becomes automatically slower.
This is definitely something that has been copied over and over but I don’t think it was ever rethought.
Dodge is a very crucial action and making it react as fast as possible is important for the feel in combat.
Now I understand button layouts and the amount of buttons are limited but in my case I moved run to R2 (since I don’t use the emotes) hoping dodge would become on button down and not on button up since it’s decoupled from the run.
No instead what happens is if you hold X too long the character just does a stagger animation like it wants to run but stops right away.
So my simple suggestion would be that if you decouple run and dodge that they become on button down which would make it feel much more reactive.