Do you play SSF?

playing SSF (solo self found) and i really like the pacing from gathering stuff yourself (mining, wood, animal mats, etc). drops actually feel meaningful and progression feels good.

the part i’m struggling with is town/infrastructure. i’ve already done the full grind a bunch of times (town upgrades, refineries, house storage, etc) and that was fun, but repeating the massive material grind every character feels like busywork.

at the same time i don’t want to share mats or endgame resources between characters because that kills the SSF progression challenge and makes drops meaningless.

my current workaround is: once i buy a house on a new character i delete all the old mats i gathered, migrate empty storage boxes from an old realm but no materials, gear or resources. that way i skip the busywork and still get the challenge and the pacing i like.

i used to have a “storage realm” where i hop on every time my bag is full, but realm-hopping breaks immersion. it would be nice if i could play from lvl 1 in a completed realm.

curious how other SSF players deal with this. do you just rebuild everything every run or do people do something similar?

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I really enjoy SSF as well. I find the pacing of upgrading everything in the city before moving on to the next resource tier area nice. You start an area somewhat weak and when you go back to it to gather resources for the city, you feel somewhat powerful. During the first play through of these areas, gathering is helpful to keep the focus bar up, so it doesn’t feel like busy work to me. I usually grab a house after nameless pass. I get all my storage from Whittaker. I don’t usually have to craft any.

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Outside of co-op and my fully-finished testing world, I always tie characters to single worlds, so they’re all SSF. I also refuse fast-travel outside of returning from unfinished Crucible runs.

I build minimal houses and only use refineries provided by NPCs. All T1, T2, T3 mats fit into 20 slots each, as do food ingredients, so for storage, three tastefully placed small chests and a small cupboard are all I need. That’s cheap and takes no farming. For everything else characters have sufficient inventory slots; I do not hoard equipment.

I generally skip the maker and potion seller completely and only research items at D after the first instance has dropped for me naturally. I prioritise upgrading E, F, G and the M&M’s, and get other projects only if the character survives that long.[1]

Delaying upgrades and purchases after I have naturally picked up the mats feels ‘correct’ to me, as dedicated resource farming produces excess XP and gear bought from merchants upgraded too early can be unequippable. So I don’t farm and just use drops; everything else comes in time. This way the game’s drops decide what I play, to a degree, preventing me from falling into a rut.

Beach to Sacrament is best, so I stretch that feeling as much as I can. Being an altoholic helps.


  1. Ever noticed the curiously alphabetical names? C, D, E, F, G, I. ↩︎

my storage always evolves into:

1 cupboard for storing food mats - for upgrading whispers fast travel
1 medium chest for stashing gear for enchantment extraction later
1 small chest for embers
1 medium for chipped gems
1 medium for mottled gems and runes i want to try later
1 medium for creature related mats
1 huge for all the rest of the crafting stuff

and then refineries all in the same room

with crafting tables upstairs

i like your approach of just using the town refineries. it’s much more minimalist. but i’m not sure i would want to do the amount of jogging you do without fast travel and without refineries in one place.

maybe it’s worth it though, for the experience.

i also really like the beach→sacrament

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Nice! Wonder if everyone uses food for evoking whispers or if it’s actually scarce for some people.

It sounds like your lightweight system is as involved as the one I use for my main world. I downscaled after the first few runs to minimise sorting, running and farming. I had to get over not emptying my inventory, if that makes sense – I had that weird compulsion to head out with everything empty and filed away.

Sorting by tier instead of type means my storage needs grow more slowly. Runes and gems fit into my inventory, as does raw food until later tiers. The jogging is surprisingly manageable unless you’re refining a stack at once and don’t want to wait around, but maybe I can try adding some refineries back in.

How do you handle ichor? I have a few hundred on my testing world, but feel that gaining it is slow until you can quickly cycle Cyvion with the restart trick. I get along until then, but really considered maxing my characters from the ichor stash (except that I avoid getting the third slot on my main- and offhand). Decided against it for ‘purist’ reasons.

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I really enjoy the SSF grind.. but when it comes to Storages i always overthink the placement inside the house as i try to squeeze as much as i can into it.

My placement always ends up looking like im building a Maze in Warcraft 3 Wintermaul..

:rofl:

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the tiered chests make a ton of sense. but only 3x20 slots ?

what do you end up carrying on you ? future possible gear uprgades ?

i don’t have ichor as i always delete the mats when i migrate the chests. i don’t know if i like the migrating chests actually. i feel like it cheapens the run, takes away from the character story arc.

but with ichors i don’t know, i might not mind having inventory unlocked. they’re more to do with logistics than power curve, once you unlock rings

aha, the classic “i own an amazon warehouse logistics production line” state of the game. i’ve definitely been there

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Yeah, I’m with you on ichors. Maybe I’ll cave on the next run.

As for the chests: It turns out that 3×20 is just enough. Almost exactly 20 per tier, too. It fits so well I suspect a conscious choice here.

Beside the materials yet to be deposited: food and all alchemical items (there are fewer items than there are inventory slots for both, I just store ingredients away due to the 99 stack limit), and only a handful of gems and embers. A spare ring for swapping in dire straits.

Gems can be socketed or sold (I sell enchantment power gems), embers can mostly be used. Common gear with gems lasts until a well-enchanted piece drops or I have collected three or four extracted ones.

Maybe my minimalism mellows my mind, mitigates my management mindset. More materials mean more managing.

It really is a conscious choice to keep myself unfettered. I’d run a warehouse otherwise too. Perfection isn’t when you can’t add, but when you can’t take away.

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holy shit you’re right it’s 58 crafting items in total (with goat’s blood) if you don’t count torn materials.

i always carry the torn stuff so that i can summon pestilence

also i guess if you’ve got more than 99 of a certain item that very strongly suggests you aren’t actually using it, so why bother: sell/burn

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Yes, exactly! I’d keep the stacks and just sell what overflows over the 99 mark, but there’s just slightly too many materials to keep everything.

This is by design, I think – so the systems nudge you into one another, as wanting to craft/upgrade means keeping things, keeping things means buying a house, having a house means wanting to accessorize. (And co-op needs shared stashes, of course.)

The beauty of it may be tarnished by further tiers adding ‘too many’ items, but the devs have talked about storage furniture specific to item types (I remember an offhand comment about an ember repository, for instance, and the firewood pile is already in). So the storage system will likely keep a sort of simplicity.

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If i remember correctly i think there was 1 house that had 1 permanent Firewood Pile before it became Craftable.. Driving me nuts still, WHERE DID IT GO?! :rofl:

If only they added both standard layout presets for furniture placements and custom layouts thats shared among players i would probably consider trying it atleast.. and then my next thought butcher that idea with: maybe i should stick to that logic “i own an amazon warehouse logistics production line” :rofl:

you’ll just add chest #4 and carry on sitting on your log stack

and then you’ll do really well and score tons of points in the new housing system : D while running warehouse simulator and occasionally venturing outside to slay loitering monsters

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Yeah It feels like you are telling me that i probably have watched too much Anime at this point.. which i probably have because it was my first interpretation of what you said :joy:

Here’s hoping they add an order function so I can buy without leaving the house, with the off-chance they drop off an amazon piss bottle.

there’s an even more minimalist option: use the 2 masssssive chests in the staircase. never buy a house. boom

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I usually use one of those for saving unenchanted armor pieces worth saving for how it looks and the one at the bottom for crafting materials and food :wink:

I still put crafting materials and food in all the other houses too :sweat_smile:

I indeed still use this alternative for my other secondary realms

So my main realm is where i have bought every house but some stand half empty atm.. (i might put a chest in them later on which im gonna use to gather furniture in but i believe i might wait for that until after the wipe as there probably is gonna be other places/regions to get houses)

And all other secondary realms doesn’t use houses atm :wink:

2 boxes in 2 different locations containing same category ?? heresy in our midst !

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Truly every house is as the bowl of Diogenes.

If I could sleep in the Rookery, I would consider these chests sufficient. The staircase is mildly long, however, and the beds only give the rested bonus once, during the first night.

The farms and castle in Sacrament and houses in Tir and Havenport, almost definitely. I’m eyeing the building overhanging the graveyard myself. You can check it with an out-of-bounds jump right now. The castle might be a tad big outside of a co-op world, and as an endgame goal is probably not going to be purchased by every one of my characters.

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I can definitely send a few out of bounds pictures i took in the together beta with the help of the 3rd person mode that anyone should be able to activate in the game files without any mods but the controls is a bit clunky to get used to :wink:

-Edit: forgot that i might’ve deleted those photos :sweat_smile:

I know theres a few spots within sacrament to get to the out-of-bounds areas aswell as in the nameless pass and Lowland Meadows

Btw do you know any spots in Marin woods as its the only place i havent found any ways to get out-of-bounds (except for through the castle in sacrament but doesn’t take me any further..)

Thanks for the advice!

I shall dig deeper!