playing SSF (solo self found) and i really like the pacing from gathering stuff yourself (mining, wood, animal mats, etc). drops actually feel meaningful and progression feels good.
the part i’m struggling with is town/infrastructure. i’ve already done the full grind a bunch of times (town upgrades, refineries, house storage, etc) and that was fun, but repeating the massive material grind every character feels like busywork.
at the same time i don’t want to share mats or endgame resources between characters because that kills the SSF progression challenge and makes drops meaningless.
my current workaround is: once i buy a house on a new character i delete all the old mats i gathered, migrate empty storage boxes from an old realm but no materials, gear or resources. that way i skip the busywork and still get the challenge and the pacing i like.
i used to have a “storage realm” where i hop on every time my bag is full, but realm-hopping breaks immersion. it would be nice if i could play from lvl 1 in a completed realm.
curious how other SSF players deal with this. do you just rebuild everything every run or do people do something similar?
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I really enjoy SSF as well. I find the pacing of upgrading everything in the city before moving on to the next resource tier area nice. You start an area somewhat weak and when you go back to it to gather resources for the city, you feel somewhat powerful. During the first play through of these areas, gathering is helpful to keep the focus bar up, so it doesn’t feel like busy work to me. I usually grab a house after nameless pass. I get all my storage from Whittaker. I don’t usually have to craft any.
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my storage always evolves into:
1 cupboard for storing food mats - for upgrading whispers fast travel
1 medium chest for stashing gear for enchantment extraction later
1 small chest for embers
1 medium for chipped gems
1 medium for mottled gems and runes i want to try later
1 medium for creature related mats
1 huge for all the rest of the crafting stuff
and then refineries all in the same room
with crafting tables upstairs
i like your approach of just using the town refineries. it’s much more minimalist. but i’m not sure i would want to do the amount of jogging you do without fast travel and without refineries in one place.
maybe it’s worth it though, for the experience.
i also really like the beach→sacrament
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I really enjoy the SSF grind.. but when it comes to Storages i always overthink the placement inside the house as i try to squeeze as much as i can into it.
My placement always ends up looking like im building a Maze in Warcraft 3 Wintermaul..

the tiered chests make a ton of sense. but only 3x20 slots ?
what do you end up carrying on you ? future possible gear uprgades ?
i don’t have ichor as i always delete the mats when i migrate the chests. i don’t know if i like the migrating chests actually. i feel like it cheapens the run, takes away from the character story arc.
but with ichors i don’t know, i might not mind having inventory unlocked. they’re more to do with logistics than power curve, once you unlock rings
aha, the classic “i own an amazon warehouse logistics production line” state of the game. i’ve definitely been there
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holy shit you’re right it’s 58 crafting items in total (with goat’s blood) if you don’t count torn materials.
i always carry the torn stuff so that i can summon pestilence
also i guess if you’ve got more than 99 of a certain item that very strongly suggests you aren’t actually using it, so why bother: sell/burn
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If i remember correctly i think there was 1 house that had 1 permanent Firewood Pile before it became Craftable.. Driving me nuts still, WHERE DID IT GO?! 
If only they added both standard layout presets for furniture placements and custom layouts thats shared among players i would probably consider trying it atleast.. and then my next thought butcher that idea with: maybe i should stick to that logic “i own an amazon warehouse logistics production line” 
you’ll just add chest #4 and carry on sitting on your log stack
and then you’ll do really well and score tons of points in the new housing system : D while running warehouse simulator and occasionally venturing outside to slay loitering monsters
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Yeah It feels like you are telling me that i probably have watched too much Anime at this point.. which i probably have because it was my first interpretation of what you said 
Here’s hoping they add an order function so I can buy without leaving the house, with the off-chance they drop off an amazon piss bottle.
there’s an even more minimalist option: use the 2 masssssive chests in the staircase. never buy a house. boom
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I usually use one of those for saving unenchanted armor pieces worth saving for how it looks and the one at the bottom for crafting materials and food 
I still put crafting materials and food in all the other houses too 
I indeed still use this alternative for my other secondary realms
So my main realm is where i have bought every house but some stand half empty atm.. (i might put a chest in them later on which im gonna use to gather furniture in but i believe i might wait for that until after the wipe as there probably is gonna be other places/regions to get houses)
And all other secondary realms doesn’t use houses atm 
2 boxes in 2 different locations containing same category ?? heresy in our midst !
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I can definitely send a few out of bounds pictures i took in the together beta with the help of the 3rd person mode that anyone should be able to activate in the game files without any mods but the controls is a bit clunky to get used to 
-Edit: forgot that i might’ve deleted those photos 
I know theres a few spots within sacrament to get to the out-of-bounds areas aswell as in the nameless pass and Lowland Meadows
Btw do you know any spots in Marin woods as its the only place i havent found any ways to get out-of-bounds (except for through the castle in sacrament but doesn’t take me any further..)
Thanks for the advice!
I shall dig deeper!
thanks for the tip! i indeed know about UnityExplorer but i didnt think Melon had such use cases but i cant say ive used any of them tho, but i have considered it.. but i want to get there in person xD
but do any of you know what the skeleton on the wall in Mariners Keep near the Whisper actually means?
(Take it with a grain of salt as it might have more to it and of course im not gonna rule out other people’s theories)
this should hopefully be known by now..
Spoiler: It probably means that if you walk off you Die, so if you jump off you might survive because right down below is water but if you walk off you actually die..
I thought the skeleton was trying to show you that you could put your back against the wall to cross. I always just run across though 
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run for that golden shiny of loot !
that’s another aspect of the beach i really like: going around with no weapon visiting all the secrets and hoping to loot something fun. turns the run into a kind of roguelike experience where you have to use what you find instead of starting with a pre-conceived idea.
can end up with some random builds like that though
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A problem is that it competes with the story’s pacing, and due to the limited amount of resources you can farm daily, you’re sort of capped if you want to keep building the town.
And due to the town not having build timers, you’re immediately accessing the next tier of upgrades requiring the next tier of resources, which both pushes you onto the next region, and again halts you once you’ve gathered all you can.
The timers have multiple purposes: Pacing, delayed gratification, something to look forward to (ideally, the next day), and sense of realism. A hammer, saw and plank sound effect and waiting 5 seconds feels incredibly gamey.
I, like most people don’t like waiting, but when you have games that are intended to be played over longer periods, forcing breaks are a good idea, since a lot players will burn themselves out by rushing themselves, if not.
I even burned myself out on a puzzle game. Antichamber is so intensive, you’re probably only supposed to play it for about an hour, and I tried playing it for 6. Almost completed it in one go, but that backfired as I just felt tired thinking about going back to it. Picked it back up months later, paced myself and actually finished it. But it’s still not something I do naturally.
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